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Messages - gemgenie

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76
Events / Re: Event schedule discussion
« on: February 29, 2016, 07:09:57 PM »
I agree Tweets the evening events for me at the moment are more difficult to get to than the weekend ones - due to time constraints with regards to working hours for both me and my husband. To make it to evening events right now i currently have to have dinner on the go as soon as i get through the door in the evening and i still sometimes miss Teq.

Weeks where my husband is on lates though are even more of an issue as he doesnt walk through the door until the point when we are jumping.

now hopefully the clock change will help me with this effectivly giving me an extra hour. On the flip side it makes TT a bit late for people who are GMT plus 2 etc.

What im trying to get at is that at any point of the year we are always going to have some people affected more than others as is the nature of a multinational guild.

Yes we could look at guild spawning but with those also coming through scribing now its yet another cost to the guild so would have to be something looked into fully rather than willy nilly (god i love that phrase ;)!! )- especially as theres 4 events a week that we can do that with currently (2 Teq and 2 TT) so it could be pricey- now add in the fact that we are having to pick up people from lfg a lot recently or just those already in the map "just in case an organised map is running" - if we start guild spawning at non std times the chances of getting enough to run the event may drop even more as people are not expecting it then. Really the guild spawns work best if either a) you have a huge guild that struggle to fit  in a map if there are randoms (so you can wait until theres not the lets see if someone turns up crowd there) or b) you had a close call buggered up by people not listening so you call it on ts for people to hang round for guild spawn - that way people not listening leave the map and your left with pretty much a full listening run - this we used to do a lot in the past before we started getting regular kills

77
Events / Re: Event schedule discussion
« on: February 22, 2016, 04:52:09 PM »
Also we do have someone working on fun things to do to fill the annoying waiting times in the event we are unable to avoid them.... however this again needs the event to effectively be organised and good to go within a few minutes and not the 20 odd mins it's taking at the moment.

IF we can have all teams organised within a few mins then we can do fun games, competitions etc to fill the time BUT we can't do that if it jeopardises the planning g of the event so if teams are still not sorted and we are still calling for turrets to be filled, condi , egg blockers, people to join squads etc then we cant do a guild lotto, quiz, fun stuff on ts while we wait.

With regards to jumping after Taidha we would need better numbers than we have now in order to get away with that. We are currently picking up quite a few people during Taidha. Hence all the user has entered your channel that happens during that event. Jumping after that runs the risk of not having enough to run the event and not having enough time to get people onto teamspeak before the walk through start.

78
Events / Re: Event schedule discussion
« on: February 22, 2016, 02:04:02 PM »
Good feedback so far guys so thanks for being so candid. It's really is a concern that at a time when we have more  members than ever before we have less people turning up to events.

From a personal level I would like to see the voted for event head back to being on a specific day as I feel the uptake on that really dropped once it started moving days every week.

With regards to Teq jump being 30 mins before yes I agree it's a long time to hang about and trust me I find it as tedious as the rest of you. Just to give a little background as to why we jump that early it was basically due to not being able to find a map empty enough to fit the whole guild in and needing the time to get people set up on turrets defense teams etc.
I wouldn't mind trying jumping later, 15 mins before event maybe BUT we would, d need help from you guys in order to try and make that work. It may work if we are already in squads before we jump to try and force a new map at a time closer to spawn which is an option. We would also need people to get themselves organised quickly, by that I mean the commanders not having to still ask for turret teams,  defence teams and mesmers etc 20 mins after jumping in as we have to now. If we could have a guarantee that we have turrets etc sorted out within 2 to 3 mins of the jump (preferably before ;) ) then we can certainly try jumping later so we have less hanging round, and monitor how we go and if other members are not getting into the map due to the later jump.

With regards to TT the same ideas really we should really be having condi and egg blockers sorted before we jump but lately we are seriously lacking the numbers which has put the runs at risk. It was one of the factors in deciding to run 2 heads only as a training run at the weekend. We simply didn't have enough egg blockers or condi to run all 3 heads which is becoming more of a regular thing. Admittedly we also lacked an experienced commander that day but that's a rare occurrence rather than the norm.

How can people help there then? Well firstly we need more people to learn to egg block and condi so we are not scrabbling about for numbers, and again get organised quickly. If people join our ts and hear we are well organised as a guild they are more likely to want to join and stay with us as longer term members.

I actually don't mind the idea of running Teq and GM's one day as Teq is a quick short event, and then doing Taidha and TT another (would have to be a weekend slot for that which should also be ether for numbers hopefully seeing as that's the event that really needs the numbers). That could leave TD and DS for the other 2 days and hopefully have us waiting round for less time overall.


Sorry for the essay but as you can see it's something we need to sort out before our numbers drop past the point of no return.....that said also feel free to invite your friends from other guilds, all welcome as long as they can join us listening in on teams peak.

79
Triple Trouble Wurm / Re: Condi roles, post-patch.
« on: February 18, 2016, 05:10:14 PM »
Some great info there. Thanks Andy :)

80
Events / Re: [POLL] Guild Event Night
« on: February 18, 2016, 04:50:22 PM »
Yeah really enjoyed silverwastes the other night. Nice change to get to t3 laby again .

81
General Chat / Re: Raid trainings
« on: February 18, 2016, 04:16:49 PM »
More than happy to support this as long as it doesn't clash with or cause detriment to scheduled events.

Unfortunately as you know we have no control over the spawn times for world bosses and they require minimum numbers to run and guild missions run striated after at the weekends in order to catch the maximum amount of people.

Raids on the other hand can be activated at anytime. So yes we will support this (as we have already been doing I may add) unless it starts to impact on guild events. We will also please ask again though that advertising for these does not happen before or during our events, just wait until we are done.

82
Introduce Yourself! / Re: Hai!
« on: January 29, 2016, 02:25:48 PM »
Hey luna!

Good to have you on board. If there's anything you need to know just ask in guild chat.

83
General Chat / Re: New Shatterer
« on: January 27, 2016, 10:56:59 AM »
Following on from last night it's better than it used to be but it will get old quickly i believe, certainly quicker than Teq. Teq without some degree of coordination still fails.

I know we were spread out across 3 maps last night but the one I was on was totally disorganised running round like headless chickens and they still got a very easy kill. It basically need little to no coordination.

Personally I would put this down as the Tues or Thursday event for a month with no vote to get the achis, then drop it back to being in the voted for rotation as part of the boss train.

From a guild growth perspective I don't think it gives us any advantage as it's easily pug able so people won't feel the need to join the Guild as it's not needed for a kill on this Dragon.

Could still do a little advertising at Shatterer though. Something along the lines of "You enjoy killing dragons? Want to become a full time slayer? Check out PSDH at www.psdh.eu" need to work tt in there somehow as well though.

84
Introduce Yourself! / Re: A bit late...
« on: January 27, 2016, 10:38:08 AM »
Wait what !!....who are you ;)

85
Introduce Yourself! / Re: Alwer here
« on: January 19, 2016, 10:40:33 AM »
Welcome Alwer!

Don't mind Shal he has a small redhead obsession.... I say small but there may be restraining orders involved ;)

86
General Chat / Re: Secret Santa Sign Ups :)
« on: December 31, 2015, 01:39:53 PM »
May this thread never be deleted.... hmm where's the archive option for later.

87
Oo oo ooooo. can I bring some drinkipoos as well??

Naked and tiddly fun times are always good.

Failing that ii will just steal COBOLTS rum......again ;)

88
General Chat / Re: Commander going more or less inactive for some time
« on: December 15, 2015, 07:39:43 PM »
LOL Gruumsh LOL!!!

And just to echo what other comms/coordinators have said we start people on Teq for a reason - you would be surprised how many people think they can command then go to pieces or go silent when it actually comes to doing it ;)

You would also be amused at how many trainee commanders also say to us after their first command "that was a lot harder than it sounds when your following"

We always look for good commanders who are willing to train from the bottom up and put in the time and effort to learn and become part of the team, and we are always willing to try and back people up for this - HOWEVER  please also bear in mind that some people are just not cut out for commanding and/or dont jell well with the team which is kind of essential - hence we have a "trainee period" before becoming a full commander. We also cant have every single person in the guild being a commander due to the way ts whisperlists run.

Those points taken into account though if you think that you would like to learn to command then please contact one of the coordinators - it takes some of the pressure off us if we have reliable people around us ;)



89
Events / Re: Guild Hall Upgrades
« on: November 15, 2015, 05:29:54 PM »
Upgraded mine capacity 3 last night as we were sat on full Aetherium.

Stacking up quickly again (got 967 in 13-14 hours) and we are still missing a lot of materials for mine speed 2 and the karma upgrade so im going for the critical harvesting booster (like the exp booster at the tavern though wierdly bought from the workshop guy - go figure!!) - aetherium should be ready again by the time we get the mats for the other 2 upgrades.

it gives you better chance of getting stuff from harvesting - in other words its good for all the alts we have sat at the flax farm ;)

90
General Chat / Re: Cool things the Guild Hall can provide you with
« on: November 10, 2015, 04:12:42 PM »
Dear god man we are trying to get people into the hall not scare them away ;)

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