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Messages - Rediarel

Pages: 1 ... 6 7 [8] 9
106
Triple Trouble Wurm / Re: Tri-Wurm - September 17th @ 20:00UTC - Info Inside
« on: September 11, 2014, 07:11:05 PM »
let's be sure to have a diboof for crimson this time XD

107
Media Gallery / Re: Rangers only wurm run ;-)
« on: September 11, 2014, 02:02:16 PM »
Actually at yesterday TTS OCX run there were a lot of rangers more than war and guardians.

108
Triple Trouble Wurm / Re: TT-Wurm - September 6th
« on: August 16, 2014, 12:29:02 PM »
I'll do commanding on crimson

109
Triple Trouble Wurm / Re: Triple Trouble Wurm Guides
« on: August 07, 2014, 03:47:48 PM »
While I was at the TTS wurm reflectors training (have to join it all the times when i do it) they gave out this guide, seems interesting http://bit.ly/TTSWurmReflect

110
Triple Trouble Wurm / Re: Wurm's Diboof Spot
« on: July 06, 2014, 07:55:56 PM »
Well that's an interesting field. different communities declare different stuff as exploits or not.
I've heard stuff like declaring making tequatl disappear an exploit because it allegedly made it easier in NA (TTS has quite an impact there on the general idea about events), while in EU that was considered a nuisance and not an exploit.
Why double hit spots shouldn't be considered exploits as well?

I'm not sure anet support can say what is considered an exploit or not....

Unfortunately I cannot compare your experience with NA because there they use callers,whoinstruct each team (they have 2 teams for cooldowns) when to use reflects, swirling winds, invulnerabilities, etc. and when the wurm spins and spits, including when to dodge. So it's difficult to say if they aren't calling it for one reason or the other (also without being in those teams it's even more difficult). But I can see that husks are definitely in the arena so probably they aren't blocking them.

111
Triple Trouble Wurm / Re: Wurm's Diboof Spot
« on: July 03, 2014, 12:18:46 PM »
Yes that's what i ask the ele/reflect team to do. use both strategies.

112
Triple Trouble Wurm / Re: Wurm's Diboof Spot
« on: July 02, 2014, 04:50:07 PM »
Seems weird, as allowing it again was an actual bug fix stated in the release notes... will have a better look at the wurm attempts in NA to check if they use only reflects or also diboofing. They are more visible to anet devs after all...

113
Triple Trouble Wurm / Re: Triple Wurm Organised Roster
« on: June 28, 2014, 07:09:56 PM »
crimson always lacks a diboofer(ele)/reflects team

114
Triple Trouble Wurm / Re: [POLL] Saturday wurm time
« on: June 21, 2014, 07:48:01 AM »
In my case the earlier one is better as it doesn't conflict with other things and I'm generally more awake... even though the 20 cest one was perfect...

115
Triple Trouble Wurm / Re: Reflecting Eggs at Wurm - Bugged (?)
« on: June 19, 2014, 08:32:31 PM »
it does. but sometimes amber will get 40 stacks now... (aka you cannot do it in a burn preparation run)

116
Tequatl / Re: Over DPS
« on: June 18, 2014, 05:34:07 PM »
yes and no, there is a change. Overdps is safe but you must do one thing when coming back from an overdps phase regarding the bone wall, I'll explain it better in teamspeak tonight.

117
Triple Trouble Wurm / Re: Some Observations
« on: June 15, 2014, 05:02:02 PM »
yes, french community mostly uses the same strategy of gw2community, which is the same we use ourselves as well, except some minor modifications.

In europe it's probably the german community which has most changes to that basic strategy. They were the first at doing egg by egg during escort and they have everyone in a stack then take x of a class y of another class and so on and then they do the 3 wurm groups with what remains. TTS in NA servers goes an extra length on this effort by having everyone stack by class and wurm (so 3 stacks for guardians, 3 stacks for rangers...) they count each one then have them go to each wurm main stack.

118
Triple Trouble Wurm / Re: Some Observations
« on: June 15, 2014, 10:19:42 AM »
Actually we already employ the stop dps tactics at 5% just most of the times only crimson could get to that point.
Under DPS is definitely a big issue be it caused by wrong fields or lacking of classes. Yesterday i barely had 9 might maximum using my self might skills.
The two changes to the strategy I've applied yesterday were a success (I've to thank TTS for them). One allows a more clean escort and gives more time for dry runs (limited amount of people only for the escort the rest goes to the wurm arena directly), the second allows to get to the first burn phase immediately (charging of all color buffs on spawn).

There are other two things, which I didn't see done by European communities. They might be attempted to see if they are better:
- Instead of blue, not charging red waiting for sync point, but I'm not really sure this makes much difference.
- Instead of going up to yellow then back to red and blue and then back tracking, running in a circular fashion between extractors, it seemed to speed up considerably charging in the attempts I've seen it done (it's doable as there is a small passage on the wall near the yellow extractor allowing to go directly to blue.

Anyway as I always say commanders aren't the core of getting an event done, it's the whole group so keep it up!

119
Triple Trouble Wurm / How I feel about Wurm...
« on: June 04, 2014, 08:56:15 PM »
As a side note thanks to indifferent we tried to do the text based explanation and instruction passing. I said things in teamspeak and he delivered them in say chat, but seems it didn\'t go much better than usually...

120
Events / Crown Pavilion
« on: May 21, 2014, 01:07:30 PM »
yeah would be nice.
regarding the jumping you would just go at the door when said to but that doesn\'t assure you that everyone in ts will be there, even more if people still have parties. but, after doing that, waiting for people to go away and doing taxi might work.
by the way why only 75?

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