Written guide by Dulfy http://dulfy.net/2015/11/20/gw2-vale-guardian-raid-boss-guide/ Video guide by DnT VIDEO
Last night we got together 10 players and tried the first raid wing. After about 4 hours of dying we had to stop because it was getting late.
Thanks everyone who joined, hope you had as much fun as I did
Party Composition Over the evening we had about 5 or 6 different group compositions because people had to leave. One thing we did notice is that we did a lot more damage when we had 2 Druids in the group.
Over the evening we have had the following classes:
1 x Warrior / Berserker (Semi-Tank, PvT armor, Zerk weapons)
1 x Berserker
2 x Chronomancer
3 x Reaper
2 x Druid
1 x Tempest
2 x Guardian / Dragonhunter
Maybe someone else remembers the composition we had on the final attempt.
Mini-Bosses It's possible to swap traits and weapons between bosses, just make sure everyone is out of combat.
Blue Guardian Green magic circles will spawn on the ground, you must have at least
4 (non-downed) players in it, otherwise it will do massive AoE damage which is likely to wipe the group. Call it out when you see a circle.
Before you can damage this boss you will have to strip his boons; Mesmers and Necromancers are especially good for this. When the boons are stripped just full DPS.
Skills/Traits/Utilities that can remove boons:
http://wiki.guildwars2.com/wiki/Boon#Related_skills Red Guardian This guy can only be damaged by using condition damage (TT-Wurm husks on steroids). He will also spawn
seekers which do AoE damage, use knock backs to keep them away from the group.
Green Guardian No strategy, just full DPS. Every few seconds he will spawn blue circles on the ground which will do damage and teleport you away from the boss.
Final Boss (Vale Guardian) The Vale Guardian is a combination of the Blue, Red and Green guardians.
Note: In our attempts we only came in phase 3 and had it down to about 70% health
Before you get in the arena split up in 3 groups; DPS, Condi and Boon strip. This is needed for when the boss splits back into the 3 guardians (Phase 2).
Aggro: The boss will aggro on the first person who hits it! We've learned this the hard way and have had glass zerker have aggro on the boss
So when you step into the arena, let the tank go in first and do some damage first. After that the rest can move in.
Arena: When the boss fight starts a wall will appear around the arena which makes it impossible for players to get out, but also to get in.
Before we entered the arena we did a ready check to see if everyone was still there. After the ready check we stepped into the arena, just on the edge so we didn't aggro the boss. Once we were all in the arena I moved in to aggro the boss.
Phase 1 The Value Guardian will do all attacks from the 3 mini-bosses at the same time; Green magic circle, Blue teleports and Red AoE balls.
When you see a green circle appearing:
Call it out right away! . It will wipe the group if there are not at least 4 players in the green circle before channelling ends.
To make phase 1 a bit easier and not have the green magic circles spawn all over the arena, the tank should get the boss to the side of the arena. The green circles spawn in relation do the boss location, so when the boss is against the wall the circles will only appear on one half of the arena.
Green circles must have #1 priority! Even above picking up downed players, because if you don't have at least 4 (non-downed) players in the circle the whole group will wipe.
Phase 2 When the boss is down to about 75% health it will split into Green, Blue and Red Guardian again. Before it does that you have a short period of time to move to the correct pillar which was assigned to your group (what I talked about at the start). You will receive an icon above your head which should correspond with the colour of the guardian you're killing. If you go to another colour guardian (eg, you have green and go to red), you will receive more damage.
Just kill the guardians using their own mechanism, once their health is 0% a break bar will appear. When all break bars are gone the 3 guardians will merge back into the Vale Guardian.
Phase 3 The Vale Guardian will come back again and it's basically the same as phase 1, but harder. The main difference is that parts of the floor will now light up and do damage over time to everyone who's on that floor part. It's essential to kite the boss around away from the floor part which active.
Phase 4 Similar to phase 2 but harder. Make sure to get to your pillar on time.
Phase 5 Similar to phase 3, but now 2 parts of the floor light up.
Your tank will have to time when he/she pulls the boss towards the next floor part, otherwise you might end up with a green circle on an active floor.
This is were we wiped and called it a day. Hopefully more updates soon
Update 19/11 Last night we got it down to around 25% health and went in phase 5. With all the different attacks going on it's good to have dedicated callers for green and blue circles.