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Wintersday Extravaganza 2023 by Nova Lelie
[December 12, 2023, 09:52:49 PM]


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[February 10, 2023, 07:33:19 PM]


PSDH Seasonal Scary Spooky Strange Sacrificial (just kidding, or are we?) Sit-in by Mr_Dark
[October 18, 2022, 01:52:50 PM]


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[March 21, 2022, 11:00:25 PM]

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Messages - gemgenie

Pages: 1 ... 3 4 [5] 6 7 ... 10
61
News & Announcements / Re: [News] Loot time in the Silverwastes
« on: April 03, 2016, 03:41:26 PM »
Yes thanks Ardi - definitely need a break between Teq/TT though - 6 hours in a row is just too much.

Also went into SW without having time to clear bags out which made it a bit of a nightmare space wise.

How did people feel about the length of the event? Any feedback?

62
Events / Re: [Event] Balloon Trek
« on: March 19, 2016, 04:12:35 PM »
Mwahhh haa haa my deadly plan is well underway - balloons a plenty and decorations all being built and collected into a dastardly pile ready to taunt you guys with next week ;)


SUBTLE HINT!!! - you may want to start getting to know the guild hall to give yourselves a fighting chance of making off with some loot.

63
Events / Re: [Event] Balloon Trek
« on: March 17, 2016, 12:14:53 PM »
Thanks Zork :)

64
Events / Re: [Event] Balloon Trek
« on: March 16, 2016, 07:46:27 PM »
Thanks Tank :)

looking forwards to doing this!!


Just a small addition - in order to make this easier i wont be using in game whispers for this but the personal whispers that you can do in ts. Its the same way you get your rank reset after purge - you will double click mine or Darks name in ts - it opens up a separate chat tab for you in ts - DONT CLOSE THAT TAB. That way you can keep all your letters you get when you find stuff in one place and they wont dissapear off the top of chat ;) You are going to need them to work out your anagram - and we can also know when you have all 10 balloons and give you your final anagram clue.

If any other comms fancy helping us out running the ts clues side of things please shout

65
Events / Re: Event schedule discussion
« on: March 10, 2016, 07:37:39 PM »
yeah my thoughts as well - last nights issues were mainly down to the lack of people on teamspeak tbh (ahhh how i loved that guy in map chat - was biting my tongue sooooooo much there) - for instance 14 on ts for cobolt - now take off 4 for the condis and egg blockers that leaves 10 - 2 of whom were me and Dark who really are the people who can run that in our sleep while sitting backwards on a lame horse - so effectively 8 people out of nearly 40 keg runners were listening.... and we still wernt getting the 20 kegs we needed for a burn on multiple occassions.....sigh

Days like those are the times we really need the extra time to try and coax people onto teamspeak beforehand which is where the gathering run may have tripped us up a little, but thats hard to call in advance of jumping to the map, so im hoping it was just an unfortunate cooncidence that caused the bad run

66
Events / Re: [POLL] Guild Event Night
« on: March 10, 2016, 07:26:38 PM »
HoT hero points run wins this weeks vote!!


will reset the vote ready for next week

67
Introduce Yourself! / Re: Not really new but...
« on: March 10, 2016, 07:16:29 PM »
Hey Mini ;) good to have you back. Thanks for making me smile and giggle

68
Events / Re: Event schedule discussion
« on: March 10, 2016, 07:14:40 PM »
Ok so we tried 2 new things yesterday - time to give your feedback on how you thought it went.


1) Later jump to Teq - did you like hanging round less? - from a personal point of view i like hanging round less BUT I think we were still having to ask for turret and defense teams for far too long. I think we got lucky with the jump in that one of the maps our commanders landed on was totally empty which helped.

2) Gathering run we did after Teq - Thoughts? - again my views liked the fact we did something a bit different and the chance at a bit extra Champ look and of course some wood and metal never goes amiss - sadly i felt it impacted on our ability to organise TT - late into map and having to LFG huge amounts meant we started walkthroughs late and that may have somewhat had an impact on last nights failure - along with the issues getting people onto teamspeak (hits head against a brick wall)

69
Events / Re: Event schedule discussion
« on: March 07, 2016, 02:41:46 PM »
How about on Wednesday this week we try the later jump into Teq, 15 mins before spawn,see if we can group fast,  do Teq,  then do gathering run while people join squads for TT then jump into TT 5 mins before walk through. Then spam the hell out of map chat for pugs to join us.

We don't have Taidha on Wednesday so it won't jeopardise that too much but want to be in map with enough time to get pugs onto teamspeak. Also if we sort squads for TT out before jump and the numbers are looking low we can cut the gating run off early and jump to TT to taxi people in.

Thoughts???

70
Events / Re: Event schedule discussion
« on: March 07, 2016, 01:03:35 PM »
How long does the gathering run take btw?? As we were initially talking about putting the jump to map backwards so we were waiting round less.

Like I said I like the idea but as things stand right now it would just increase the risk of a bad run.

Other option could be however to do it after Teq and jump to Taidha as she starts...that would need people to be arranged in squads, including condi and egg blockers so we jump in kill the pirate queen and then go back for walk through.

Would, d that be an option to fill time without jeopardising a successful Teq or tt run or does the gathering run take longer? Could, d we work our way up the map and just do a coordinated walk through the portals into the TT map?

71
Events / Re: Event schedule discussion
« on: March 07, 2016, 12:58:19 PM »
Already thought of that before my last post. You bringing all your accounts to guard each commander spot then :P

We would also need the turret terse to "sacrifice" the gathering run as well and stay on their turrets. Saturdays run Kailek had 3 non PSDH people on his turrets and we hit 16 scales out of 20 on Teq. I was there desperately say chatting that I would take over a turret if people didn't know what to do but no one dropped off. So yeah to avoid that and possible bone walls turrets would also have to stay on their turrets meaning they would also miss out, and we are having enough issues getting 6 turreters at the moment let alone if there's the temptation of a gathering run.

Like I said more a thing for when we have better numbers from our side jumping into the map in my honest opinion. Or we risk having a bad run which then impacts on advertising for people to join us at TT afterwards. If we can't get the basic events like Teq right why would anyone stick around for the more complex ones?

72
Events / Re: Event schedule discussion
« on: March 07, 2016, 11:03:40 AM »
Sorry red I fail to see your point there. We all know that a Teq spawn area and turrets left ungraded for 15 mins before Teq spawns will only result in 4 random commander tags appearing and turrets with random pugs on them when we return for something like a gathering run.

Although in principle doing something like that sounds fantastic for all the extra mats or gold if you sell them it would only really be a feasible option if we get our numbers back to the point where we can jump in and pretty much fill the map on our own with PSDH members.

As numbers stand right now (averaging 20 to 25 for Teq out of a guild of nearly 400 people!) Then leaving the Teq spawn area "Unguarded" will only end up in us loosing our map to another guild or pug commanders. In reality we would need to be getting 100 to 150 people for Teq for that to be feasible.

So maybe something for the future once/if we get numbers and attendance back to a good place.

73
Introduce Yourself! / Re: Heeey from Citriné ^_^
« on: March 06, 2016, 02:51:32 AM »
Hi and welcome! Sounds like you will fit in just fine. Good to see you like HoT stuff too as we do Dragon stand and tangled depths each week too.

Also Damn girl you English is really good :)

74
Events / Re: Upcoming Events - Hide & Seek plus Lottery!
« on: March 05, 2016, 03:31:31 AM »
Will happily hide.... seeing as I never turn my names off ;) also means I can see who found me first. May even bring a different char just to mix things up a bit.

75
Events / Re: [POLL] Guild Event Night
« on: February 29, 2016, 07:12:05 PM »
Can we please remove the nothing vote from the list - its totally pointless. If you dont want to do anything just dont vote ;)

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