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Events / Re: Event schedule discussion
« on: February 29, 2016, 07:09:57 PM »
I agree Tweets the evening events for me at the moment are more difficult to get to than the weekend ones - due to time constraints with regards to working hours for both me and my husband. To make it to evening events right now i currently have to have dinner on the go as soon as i get through the door in the evening and i still sometimes miss Teq.
Weeks where my husband is on lates though are even more of an issue as he doesnt walk through the door until the point when we are jumping.
now hopefully the clock change will help me with this effectivly giving me an extra hour. On the flip side it makes TT a bit late for people who are GMT plus 2 etc.
What im trying to get at is that at any point of the year we are always going to have some people affected more than others as is the nature of a multinational guild.
Yes we could look at guild spawning but with those also coming through scribing now its yet another cost to the guild so would have to be something looked into fully rather than willy nilly (god i love that phrase !! )- especially as theres 4 events a week that we can do that with currently (2 Teq and 2 TT) so it could be pricey- now add in the fact that we are having to pick up people from lfg a lot recently or just those already in the map "just in case an organised map is running" - if we start guild spawning at non std times the chances of getting enough to run the event may drop even more as people are not expecting it then. Really the guild spawns work best if either a) you have a huge guild that struggle to fit in a map if there are randoms (so you can wait until theres not the lets see if someone turns up crowd there) or b) you had a close call buggered up by people not listening so you call it on ts for people to hang round for guild spawn - that way people not listening leave the map and your left with pretty much a full listening run - this we used to do a lot in the past before we started getting regular kills
Weeks where my husband is on lates though are even more of an issue as he doesnt walk through the door until the point when we are jumping.
now hopefully the clock change will help me with this effectivly giving me an extra hour. On the flip side it makes TT a bit late for people who are GMT plus 2 etc.
What im trying to get at is that at any point of the year we are always going to have some people affected more than others as is the nature of a multinational guild.
Yes we could look at guild spawning but with those also coming through scribing now its yet another cost to the guild so would have to be something looked into fully rather than willy nilly (god i love that phrase !! )- especially as theres 4 events a week that we can do that with currently (2 Teq and 2 TT) so it could be pricey- now add in the fact that we are having to pick up people from lfg a lot recently or just those already in the map "just in case an organised map is running" - if we start guild spawning at non std times the chances of getting enough to run the event may drop even more as people are not expecting it then. Really the guild spawns work best if either a) you have a huge guild that struggle to fit in a map if there are randoms (so you can wait until theres not the lets see if someone turns up crowd there) or b) you had a close call buggered up by people not listening so you call it on ts for people to hang round for guild spawn - that way people not listening leave the map and your left with pretty much a full listening run - this we used to do a lot in the past before we started getting regular kills