Personal thoughts
Food - can we use something better once we have run through what we have left in the bank? (both regular and condi food - obviously cost permitting)
Condi - Can we have and attempt at running with teams of 4 and see how that handles?? Do we need certain team builds (eg so many warriors, so many necro etc). Interested to see if removing the cap makes smaller teams viable or not. (i know Ella is already looking into this
and has already got some interesting info)
- Could we break condi rule number one for 1 run?? and have the full zerg killing husks on spawn (now that the stacks are not over written) - idea behind this being the condis can then join in the keg running, phytotoxin gathering, abom killing and more importantly be there for the full burn phase! - May be a total fuck up and not work at all or could have some interesting results burn wise. This may also only be suitable for certain worms?? (Amber maybe while zerg waiting on upset stomach to wear off??)
- Have we looked at viability of condis killing worms again?? when no husks about obviously (to give us less need for arena cleans and therefore gaining time for burns/number of burn phases possible)
- Build info - has this changed moved?? armour skills etc can we gain anythign for Veratas/sinister?
Eggblockers (one role ive not done myself so appologies if im missing something obvious here)
- Are guardians actually still viable with the increased issues with wall of reflection placement?? we seem to be getting a lot more egg spits getting through since the update and i know Malf was telling me we still have some kind of animation lag issue but are there any other ways to reduce this? Basically what can we do to make our lives easier by not taking so many chances.
- Soloing, have we got 3 people who are very good at soloing? would it be viable (though possibly a little risky - but thats a separate decision) to have a team of 2 so the solo stays there and the second runs with the zerg but breaks off back to the eggblocking if theres an issue.
General - Zerg size - we know the event scales up at 20, 30 and 40 people so do look at the number of people and deliberatly unbalance the 3 heads? ie rather than run all 3 at max difficulty we run 2 at medium (preferably with all ts people) and shift the remainder all onto one head to run at max difficulty with high dps due to number of people. I wouldnt suggest going min difficulty due to the numbers needed for kegs and harpoons but if we cap 2 worms at 38-39 people to max out medium difficulty without tipping into top level difficulty. This could be hard to maintain with late randoms joining the nearest head but may be worth a try
- Warrior balance re: banners - obviously disciple is now viable but if all warriors bring both that and strength they dont stack and i guess we top out on blasts for might - inadvertently we may be missing out on some warriors using frenzy etc to gain us extra damage - would it be worth looking at a new team purely for banner warriors?? that way we know in advance how many we have for P2 and we can let other warriors know to bring one blast and then something for quickness etc.
OK im sure theres a lot more we can look at but off the top of my head theres a few to discuss - obviously the chances are they wont all work but they may trigger someone else to think of something that does.