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Messages - gemgenie

Pages: 1 ... 6 7 [8] 9 10
106
Triple Trouble Wurm / Re: Re evaluating sub teams, tactics, foods etc
« on: July 07, 2015, 07:05:53 PM »
Not quite sure where you getting this the majority of PSDH go to cobolt and amber worm thing from.

Trust me i am usually having a good day if half my stack are PSDH gold names - the rest are usually green. And having run Crimson as condi and being able to stand back a bit and see whats going on i would say the balances are pretty equal - the numbers listening on the other hand....

107
Triple Trouble Wurm / Re: Re evaluating sub teams, tactics, foods etc
« on: July 06, 2015, 01:14:01 AM »
Had time to have an experimental play with the husks today at Cobolt - zerg attacking husk = melted in a few seconds. I had about 30 on the keg running zerg and decent listening today.

Possibly a tactic worth bearing in mind though - not always going to be useful but if the situation arises thats one very very quick arena clean. My worms seem to be melting faster too. Fully clean arena if course means less chance of loosing kegs/phytotoxin buffs etc from being hit by worm spits and less agro from husks - and frees the condis up to give dps help in the burns if possible.

108
Triple Trouble Wurm / Re: Re evaluating sub teams, tactics, foods etc
« on: July 04, 2015, 06:03:40 PM »
Oh and we need reconfirmation of power and condi caps for each worm

109
Triple Trouble Wurm / Re: Re evaluating sub teams, tactics, foods etc
« on: July 04, 2015, 06:03:07 PM »
Personal thoughts

Food
- can we use something better once we have run through what we have left in the bank? (both regular and condi food - obviously cost permitting)

Condi
- Can we have and attempt at running with teams of 4 and see how that handles?? Do we need certain team builds (eg so many warriors, so many necro etc). Interested to see if removing the cap makes smaller teams viable or not. (i know Ella is already looking into this :) and has already got some interesting info)
- Could we break condi rule number one for 1 run?? and have the full zerg killing husks on spawn (now that the stacks are not over written) - idea behind this being the condis can then join in the keg running, phytotoxin gathering, abom killing and more importantly be there for the full burn phase! - May be a total fuck up and not work at all or could have some interesting results burn wise. This may also only be suitable for certain worms?? (Amber maybe while zerg waiting on upset stomach to wear off??)
- Have we looked at viability of condis killing worms again?? when no husks about obviously (to give us less need for arena cleans and therefore gaining time for burns/number of burn phases possible)
- Build info - has this changed moved?? armour skills etc can we gain anythign for Veratas/sinister?

Eggblockers (one role ive not done myself so appologies if im missing something obvious here)
- Are guardians actually still viable with the increased issues with wall of reflection placement?? we seem to be getting a lot more egg spits getting through since the update and i know Malf was telling me we still have some kind of animation lag issue but are there any other ways to reduce this? Basically what can we do to make our lives easier by not taking so many chances.
- Soloing, have we got 3 people who are very good at soloing? would it be viable (though possibly a little risky - but thats a separate decision) to have a team of 2 so the solo stays there and the second runs with the zerg but breaks off back to the eggblocking if theres an issue.

General
- Zerg size - we know the event scales up at 20, 30 and 40 people so do look at the number of people and deliberatly unbalance the 3 heads? ie rather than run all 3 at max difficulty we run 2 at medium (preferably with all ts people) and shift the remainder all onto one head to run at max difficulty with high dps due to number of people. I wouldnt suggest going min difficulty due to the numbers needed for kegs and harpoons but if we cap 2 worms at 38-39 people to max out medium difficulty without tipping into top level difficulty. This could be hard to maintain with late randoms joining the nearest head but may be worth a try
 - Warrior balance re: banners - obviously disciple is now viable but if all warriors bring both that and strength they dont stack and i guess we top out on blasts for might - inadvertently we may be missing out on some warriors using frenzy etc to gain us extra damage - would it be worth looking at a new team purely for banner warriors?? that way we know in advance how many we have for P2 and we can let other warriors know to bring one blast and then something for quickness etc.



OK im sure theres a lot more we can look at but off the top of my head theres a few to discuss - obviously the chances are they wont all work but they may trigger someone else to think of something that does.

110
Triple Trouble Wurm / Re evaluating sub teams, tactics, foods etc
« on: July 04, 2015, 05:38:18 PM »
Ok already spoken to other Comms, Condi momma and Malf/Fussy about this but seeing as we have had quite a few changes happen to the event with regards to condi caps, ground targeting effects, HP of the worm, critabilty etc I think it could be good to strip back and reevaluate all our tactics and sub groups that we use for doing Triple Trouble.


Aim of this thread is to provide a place to collate all the ideas and new info so it doesn't get lost and forgotten.

Dont be shy - post away and think outside of the box.

111
Events / Re: PSDH birthday
« on: June 30, 2015, 07:01:19 PM »
May be a bit late - got an appointment on Thursday evening then dinner before i can join.

112
Events / Re: [POLL] Thursday Night: April 23rd
« on: April 30, 2015, 08:00:56 PM »
Well unsurprisingly Silverwastes has won this week so lets go and farm some beta portals!!

Votes have been reset :)

113
Events / Re: [POLL] Thursday Night: April 23rd
« on: April 23, 2015, 07:11:58 PM »
He He was just coming to do that - welcome back Dark

114
Events / Re: [POLL] Thursday Night: April 16th
« on: April 16, 2015, 11:44:27 AM »
Today:Silver wastes

Perfect opera unity for some of the aspiring commanders to tag up and have a go ;)

*votes have been reset for next week*

115
Tequatl / Re: New DD Spot
« on: March 31, 2015, 09:48:46 PM »
I tried stacking on you as well but again only got damage on one side - the DD by the front right claw seemed to be working for me again though - that said i wield axes so its sometimes a bit hard to tell but may be worth checking out

116
General Chat / Re: Patch Borked
« on: March 19, 2015, 12:04:56 AM »
There was still some funky stuff going on with Cobolt - firstly the escort - now as you know the eggs are mainly tougher on Cobolt escort in comparison to the other 2 but today was something else - 2 of them were insta hatching (literally as soon as the health bar appeared loads of larvae hatched)

and we seemed to have a ton more veteran worms in the arena than normal.

Also did any of the other condis seem to be doing less damage to the husks?? it was taking the cobolt condi team forever to take them down (adittedly we also had others agroing them) but i just seemed to be doing less damage today

117
Events / Re: Help for Twilight Arbor Aetherpath !
« on: March 04, 2015, 10:02:17 PM »
Also little tip for doing TA Aetherblades path - get snacks/coffee comfy chair and settle in for the long haul.

118
Events / [POLL] Guild Social Night
« on: February 21, 2015, 02:35:03 AM »
Update April 2016
Every Thursday of last week of the month we will organize the event which has the most votes. For starting time please check our schedule.
The voting period has also been extended to a whole month.



Ok so having had a few discussions with various people and taking feedback from members im not really sure that the Thursday guild spawn is really working out as we wanted it to. The organisation just takes too long and we end up sat round waiting for a LONG time and in reality we already run 4 times a week (do we really need another one?)

Soooo..... with that said and quickly brushed over [;)] we have had some chats and would like to do some more varied /hopefully interesting things for the guild and use the Thursday slot to do this.

So far we have been banding round the idea of a Monthly attempt at the Naked Worm Kill (with Teq before hand of course), and maybe some Dry Top and Silverwastes along with a couple of other ideas (map unlocking??/jumping puzzles??).

BUT nothings set in stone yet so heres you opertunity to have your say. So basically if theres anything you would like to see us use Thursday nights for then please dont be shy and drop your ideas below with what you fancy doing and maybe how you think it will work.


Ok go!!!!

119
Triple Trouble Wurm / Re: Starting up serious attempt(s) for Naked TT Wurm?
« on: February 21, 2015, 02:10:52 AM »
Yep once a month sounds good to me too. Keep it a bit more special.

Was thinking of putting up a thread for "other ideas" to add to our Dry top/Silver Wastes/Naked run Thirsday night rotations. then we can always chop and change bits and bobs to keep it fresh. Maybe a jumping puzzle night?? or Map unlock of certain areas as a big group. Dont know really just throwing out random ideas here at 1am in the morning (they may look bad ideas by the light of day), and im sure other people will have other ideas we can consider as well.

120
Triple Trouble Wurm / Re: Starting up serious attempt(s) for Naked TT Wurm?
« on: February 19, 2015, 01:51:14 AM »
Yep I'm there!!


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