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Messages - jools

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1
Triple Trouble Wurm / How I feel about Wurm...
« on: May 27, 2014, 08:32:26 AM »
Just wanted to contribute my 2coppers. I am relatively new to GW2 (I started playing it in 2014), and extremely new to the Wurm. I probably took part in some 20 \"serious\" attempts (either PDSH or GW2Community), out of which some 4-5 succeeded. Also managed to get all the achievements down apart for the kegs one. I still consider it a good going. Anyway, despite being \"new\" to this (gw2, wurm, psdh), I -do- have some experience with mmorpgs, online gaming, events and the likes of, having played online games since 1998 or so. Hell, I was even platoon commander when I served in the army. :)

In all honesty, the PSDH attempts are much better, and I even had fun in failing, whereas the GW2C ones are, on a good day, a mess.

In this post I\'d like to stress the importance of hardcapping the TS channels, especially the Wurm Lobby, pre-event (of course to 150, or maybe a slightly larger number, to make room for a couple of \"extras\" or reserves).

The first, immediate, advantage of the hardcap would be that it would translate into a simple \"no TS\"=\"no Wurm\" equation. The importance of >everyone< being on TS is self explanatory, I believe.

Secondly, it would make the usual taxi madness useless. 150 on TS. 150 Get in. No taxi, no people on wrong map, no people being on right map and then taxied to wrong one because no commander had their tag on, etc etc. Also, it would sort of introduce a \"first come first served\" principle, which isn\'t such a bad thing. Instead of a lot of randomers, people who really care or need or want to do the wurm for that one specific run would surely manage to be in the proper channel asap, at the cost of skipping Teq, after which so many people flood the Teq channel(s). Oh, and commanders should indeed tag up asap or beforehand (I know they already do it asap, but it really needs to be asap-er [yes, yes, I just made that word up]).

Thirdly, it would prevent many people from being let down in the worst way. From personal experience, there is nothing worse than skipping lunch-break at work in order to leave work early for the event, and then not getting in the map or not even in the TS channel. Or being stuck with a half-baked attempt. It\'s not your fault that a.net haters the working class (06:00, 14:30, 20:00... seriously? Who the heck is going to be online at 6 in the morning? And any of you who works during the day should agree that 20:00 is a tad on the early side, on a weekday), and still we have to work with what we have. Back to the point, it\'s better that people know beforehand whether they are gonna make it or not, rather than having 250 people playing Russian roulette with the \"jump\", and those who didn\'t make it curse in anger and wear down their mouse buttons trying to \"join\" for 45 minutes. Also, it could happen, and it has, that some of the commanders themselves did not join the right map, which is not ideal (again, the extra spots in the TS channel could cover this eventuality). Much better it would be, to know instantly how to spend the next 90 minutes: \"oh, crap, I didn\'t make into the Wurm team. Oh well, fractals/dungeons/television/sexytime here I come\" wins VS 40 minutes of \"FFFSSSS friggin jumptime and friggin megaserver fuckityfuckityfuck F F F anet dammit join join join the motherloving map you son of a hylek tadpole join or people will die i hate you all please please please disconnect craash die or something please plz plz\".

Moreover, it\'s always way easier to taxi someone in last-minute as a replacement for someone who left/crashed/else, than trying to force oneself\'s way in at the beginning, when the map is already full. Oh, and this would allow to enact a certain selection: it\'s a harsh thing, but if 250 people join TS, and then not enough diboof or condis make it into the map, we\'re back to square one. On the other hand, hardcapping the channel would make sorting out the roles easier, people could switch characters beforehand accordingly (impossible to do once the map is created and is full), and you could make sure that there are enough of the needed classes in each of the three sub-teams.

Well, some of you will disagree, some will agree, on parts or the whole of this. I believe this idea would streamline the management of the Wurm attempt, if not the attempt itself, as there would be no TS-deprived puggers, and the numbers, and the teams, would be defined, at least roughly, beforehand.

In any case, I do enjoy running with you guys (in fact, I\'ve stopped running with GW2C at all: two good attempts a week with PSDH are much more enjoyable), and I hope you won\'t take this the wrong way. Again, just an idea that I was surprised not to see already implemented. The critiques I\'ve moved pertain mostly to the GW2C management of the event, although as I see PSDH numbers growing I wanted to share this, so that you (/we) do not get anywhere near close to that level of SNFAU. Looking forward to some polite feedback.

Also looking forward to next PSDH event, whether it be Teq, the Wurm, or the excellently run Queen\'s Gauntlet (had immense fun a couple of night ago).

Btw, this is Tarja/Sedanorapo/more 80\'s.

kkthxbai!







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