Piken Square Dragon Hunters

Dragon Hunter's Den => Events => Topic started by: Mr_Dark on February 22, 2016, 09:49:40 AM

Title: Event schedule discussion
Post by: Mr_Dark on February 22, 2016, 09:49:40 AM
Over the last few weeks we've seen a decline in participating members for events like Tequatl and TT-Wurm. We - the PSDH Leaders - think this might be because of the rotating schedule we currently have in place and people can't be bothered to check the schedule. Even if it only takes 5 seconds. Currently PSDH has about 350+ members and only 10 to 15% joins our events regularly, this causes us to post LFGs which is a pain in the back.

I would like to use this thread to discuss our current event schedule and ways to improve it and how we can make sure people keep joining us. Should we go back to a static schedule? Do we need to do events on different days? Set raid/dungeon/fractal nights? More different events on more days? Etc..

We're open to all comments, complaints and suggestions.
Title: Re: Event schedule discussion
Post by: Zorkesh on February 22, 2016, 10:53:26 AM
I've only recently become a member so I don't know any different than having a rotating schedule.

I think we should define what we mean with "rotating" schedule. Do we mean rotating the events on fixed event days or do we mean rotating the days on which we have events. At the moment we have both definitions of rotations in use.


I think the rotating days might be a cause for a drop in numbers as people aren't sure if this tuesday or thursday will be the event night. On the other hand rotating events on fixed days would only cause issues if people come to specific events and not all of the psdh events.

I like rotating schedules as they give everyone a chance to experience all the events regularly, but if they really cause a drop in numbers the cure might be worse than the disease :)



Title: Re: Event schedule discussion
Post by: merula on February 22, 2016, 10:56:17 AM
I think that rotating schedule can be a bit confusing. I know that at least some of the guildies stopped showing up simply because they lost interest in teq and TT after the introduction of HoT content – they tend to show up more often for DS and TD. Also, teq on weekends starts early  :) and teq and TT together take loads of time. I know that preparing is important, but we first get half hour of waiting in Sparkfly and then even longer before TT – some just can’t be bothered.
Title: Re: Event schedule discussion
Post by: RickyAll on February 22, 2016, 11:51:42 AM
The rotating schedule is probably one of the issues, considering how lazy people can be (no insult intended, just talking, please don't get offended, i do not wish to). The other is probably that the HoT events are way more attractive. The last one is beyond your control. However, you can do something regarding the frist point. Reinstating the static schedule may help, I'd suggest to bring it back for statistical purpose. After a certain amount of time after the reinstatement, compare  the numbers and find your conclusions. Experimental method FTW!

Another issue might be the timing, even if maybe this one is a personal issue of mine and it should be treated as such. Open World Events are REALLY long. And, for CET people like me, they are set exactly at lunch and dinner time. I hate to say it, but i've had to go afk at least three times during a Dragon's Stand run, and i felt really frustrated. Not for the loot and such, but because I am a liability if i can't assure my presence for the whole duration of the event. Also i hate leeching and I feel bad doing it, even if it's only 10 minutes. Not to mention how many times i had to argue with my parents during a TT run cause i was not there for lunch (you now know why I'm muted all the time). Living with parents suck. I want a job.

Off topics aside, the last statement is a personal issue and should be treated as such. If the majority of the guildes (or the commanders, without them we would be sheeps without a shepard) prefer or has only those time windows available to them, I will comply. As much as I hate to miss all the juicy events, and your company. Also free english speech training :D

As merula pointed out, waiting time sucks too. I don't know if there's anything you could do to reduce it, but you could split the TT and Teq into 2 different days. Maybe do something like "Teq+Guild Missions" and a separate day for TT. I don't know if that's possibile, I'm just throwing ideas.

Thank you for reading, see you when i'll be finished with these nightmares called exams i'm currently facing :)
Title: Re: Event schedule discussion
Post by: Rediarel on February 22, 2016, 01:25:12 PM
Waiting time can be shrinked a lot and we could even do other stuff while waiting but that requires people more focused i cannot ask for 30 minutes for a cannon user and it comes last minute or I've even to take over.
If we wanted we could do a champion run till -5 to tequatl spawn so people don't get bored ... but that requires all turrets all groups all defenses are done in that time without commander pledging people to do it.

Same goes for triple trouble we could start organization when the -5 minutes timer starts (i've seen it done so let's not argue it's impossible) so we can jump to map just 10 minutes before event start organize split up and dry run during escort (with 5 people doing escort).

The question is people would be up for this? if we wait too much and cannot get it organized we'll get just fail, if we can get it organized with a strict time window everyone will save time

On DS and TD i don't really see any way to save time aside as you say some people going afk for a bit. The event start immediately and you've to do them all, you cannot jump for a meta or whatever. Maybe we can save a bit of time on TD by starting 30 mins later (?) and rush through pre events (you cannot skip them or you won't have a decent meta) but then we won't get 200% participation on the first part.

I don't really remember which event we are doing i just remember when we are doing them i let nova remind me :P

For the evening/mid day stuff. Personally I've lunch in the middle as well and i usually use the time window before or after one event to do it. splitting between monday evening also allows a better distribution for people who cannot do it on evening.
Aside that personally I'm busy with wvw stuff on tuesday thursday sunday evening and saturday evening is currently wvw reset so anyone really enjoying wvw won't be there on a saturday evening.
Title: Re: Event schedule discussion
Post by: gemgenie on February 22, 2016, 02:04:02 PM
Good feedback so far guys so thanks for being so candid. It's really is a concern that at a time when we have more  members than ever before we have less people turning up to events.

From a personal level I would like to see the voted for event head back to being on a specific day as I feel the uptake on that really dropped once it started moving days every week.

With regards to Teq jump being 30 mins before yes I agree it's a long time to hang about and trust me I find it as tedious as the rest of you. Just to give a little background as to why we jump that early it was basically due to not being able to find a map empty enough to fit the whole guild in and needing the time to get people set up on turrets defense teams etc.
I wouldn't mind trying jumping later, 15 mins before event maybe BUT we would, d need help from you guys in order to try and make that work. It may work if we are already in squads before we jump to try and force a new map at a time closer to spawn which is an option. We would also need people to get themselves organised quickly, by that I mean the commanders not having to still ask for turret teams,  defence teams and mesmers etc 20 mins after jumping in as we have to now. If we could have a guarantee that we have turrets etc sorted out within 2 to 3 mins of the jump (preferably before ;) ) then we can certainly try jumping later so we have less hanging round, and monitor how we go and if other members are not getting into the map due to the later jump.

With regards to TT the same ideas really we should really be having condi and egg blockers sorted before we jump but lately we are seriously lacking the numbers which has put the runs at risk. It was one of the factors in deciding to run 2 heads only as a training run at the weekend. We simply didn't have enough egg blockers or condi to run all 3 heads which is becoming more of a regular thing. Admittedly we also lacked an experienced commander that day but that's a rare occurrence rather than the norm.

How can people help there then? Well firstly we need more people to learn to egg block and condi so we are not scrabbling about for numbers, and again get organised quickly. If people join our ts and hear we are well organised as a guild they are more likely to want to join and stay with us as longer term members.

I actually don't mind the idea of running Teq and GM's one day as Teq is a quick short event, and then doing Taidha and TT another (would have to be a weekend slot for that which should also be ether for numbers hopefully seeing as that's the event that really needs the numbers). That could leave TD and DS for the other 2 days and hopefully have us waiting round for less time overall.


Sorry for the essay but as you can see it's something we need to sort out before our numbers drop past the point of no return.....that said also feel free to invite your friends from other guilds, all welcome as long as they can join us listening in on teams peak.
Title: Re: Event schedule discussion
Post by: Nova Lelie on February 22, 2016, 03:32:39 PM
Heey nice feedback..

I was having a chat with Jari about it. And we also had some ideas :)

If we put the voted for back on a thursday, we could do a standard Teq on thursday. Then do voted for event after Teq and if possible finish with a late Shatterer. Then we can remove Teq from the 2 days where it is coupled with TT. We then could move GMs from the day they are coupled with DS, to the day the day we do TT. So the weekends aren't that long.

This will also mean we can start organising only for TT. Regarding the waiting time. It is difficult with the organisation. The thing we came up with might be something to try. We could ask everyone to join TS just on normal time. Then let us know asap if you want condi or diboof. We could then look at numbers. In the mean time people can do some stuff for themselves (high level fractal might not be the best idea unless you're super pro :P, because it is needed you guys can hear us, but a jumppuzzle or something would be fine) until we jump. Hopefully we then still have the people paying attention and knowing their specific role from communication on TS. But you guys then also have some time to do some other small stuff whilst we do that. Then we can jump on weekends just before Taidha, because more loot! And on weekdays around 19:35 GMT. We then have some time left to do LFG if we need some more people and we should be good to go for walkthrough at 19:45 GMT.

If needed squads can be made in Guild Hall. The thing is though, we can't be sure all commanders land on the proper map. So they might have to leave squad temporary to get in the map and then get the squad back in. I think a squad will disband if there is no other person with a tag in the squad. So we will have to keep that in mind.
Title: Re: Event schedule discussion
Post by: Rediarel on February 22, 2016, 04:42:43 PM


If we put the voted for back on a thursday, we could do a standard Teq on thursday. Then do voted for event after Teq and if possible finish with a late Shatterer. Then we can remove Teq from the 2 days where it is coupled with TT. We then could move GMs from the day they are coupled with DS, to the day the day we do TT. So the weekends aren't that long.
Even though really the problem is TT itself more than tequatl which isn't that far from normal time for pug runs (if you don't plan to tag up and start pledging in map chat to taxi you won't get it by joining 5 min before spawn, you need from 10 to 30 mins)


Quote
But you guys then also have some time to do some other small stuff whilst we do that. Then we can jump on weekends just before Taidha, because more loot! And on weekdays around 19:35 GMT. We then have some time left to do LFG if we need some more people and we should be good to go for walkthrough at 19:45 GMT.
I'd rather jump after and people can do thaida in multiple maps if they want so can save even more time

Quote
I think a squad will disband if there is no other person with a tag in the squad. So we will have to keep that in mind.
It doesn't i do that to avoid squad join spam from wanna be wvw commanders who think of inviting everyone so they can put people with bad guards. better alone than in bad company when it comes to stability.
Title: Re: Event schedule discussion
Post by: gemgenie on February 22, 2016, 04:52:09 PM
Also we do have someone working on fun things to do to fill the annoying waiting times in the event we are unable to avoid them.... however this again needs the event to effectively be organised and good to go within a few minutes and not the 20 odd mins it's taking at the moment.

IF we can have all teams organised within a few mins then we can do fun games, competitions etc to fill the time BUT we can't do that if it jeopardises the planning g of the event so if teams are still not sorted and we are still calling for turrets to be filled, condi , egg blockers, people to join squads etc then we cant do a guild lotto, quiz, fun stuff on ts while we wait.

With regards to jumping after Taidha we would need better numbers than we have now in order to get away with that. We are currently picking up quite a few people during Taidha. Hence all the user has entered your channel that happens during that event. Jumping after that runs the risk of not having enough to run the event and not having enough time to get people onto teamspeak before the walk through start.
Title: Re: Event schedule discussion
Post by: pizzapunt on February 22, 2016, 05:13:12 PM
eh.... eh.... morge purges?
Title: Re: Event schedule discussion
Post by: xadine on February 22, 2016, 10:09:57 PM
I think there are 3 issues:

1) the "new" schedule
I come to the website daily and yet I miss half the events lately. Simply because I never know wich event it is  when I log in gw2 and since I'm quite lazy I don't bother "alt+tab" out of the game.
sometimes I miss them simply because I forgot that this week it's done on sunday. I'm only looking for some events so with the current schedule I never know if it's today or not and I end up just forgetting all of them.
I think a fix/ well establish schedule is by far better. A rotating schedule is too "messy".

2) the events
I joined PSDH for TT and I know I'm not the only one. It use to be done 3 or 4 time weekly (don't remember exactly^^) and now it's twice a week wich makes me sad.
I almost never did Teq with PSDH for rl reasons (bad bad timing for me) but I find it to be a nice event to do in guild.
TD and DS are just bad event to do in guild imo. They are long and very easy, I often see PSDH on pug map at better timing of the day.

3) players need to give a fuck
What I mean is, you have to beg to get 15 condi and for months it was 90% of the time the same 15 players. Same for eggblockers, turrets ...
I know those are boring tasks, but those are "required" for the event. I don't like condi and yet for months I've played condi and spent quite some time trying to get condi full for every run. This piss me off even more knowing there are members that play condi EVERY time and NEVER join the condi party.
I find it pretty sad in a 300+ guild dedicate to world event. And now people that used to do it got bored and left, or just come less often. And at some point you're just like "if they don't wanna help why should I?"

I think this is the real issue, this is the reason why less and less players are coming (including myself). Some members don't give a fuck about what we need for the event and just want the reward. Not all of them join TS, and not all of them follow the commander "order". This lead to messy events, and since PSDH isn't a typical guild you can't "enforce" the rules it can only get worse, maybe a purge could help getting things better. But members should start pick the char/gear/build that can be usefull to the event and not the one they find the coolest.

Hope it's helpful.
Title: Re: Event schedule discussion
Post by: Rediarel on February 23, 2016, 06:44:19 AM
snarky comment: maybe should spam reddit weekly with the schedule like someone...
Title: Re: Event schedule discussion
Post by: Mr_Dark on February 23, 2016, 10:26:19 AM
snarky comment: maybe should spam reddit weekly with the schedule like someone...

Everytime I see a post like that I can't help but think:
"Oh look at us being the best guild around, please like us"

More on-topic: Good suggestions all around, keep them comming. Later I will merge all suggestions together so we can a better overview :)
Title: Re: Event schedule discussion
Post by: Tonny on February 23, 2016, 06:38:44 PM
Hi! My 5 copper. I have been in the guild for some time and I have some previous experience with other games where we were doing some hard-core end-game content so I can give you my view on the situation. I by no means want to offend/upset someone so please forgive me if you feel so.

May be shall I start with why I joined PSDH!? Well, I want to do events and my other little guild is really small nor interested in doing them thus I needed some other guild to join (thank you, Anet, for making this possible with 5 guild choice). I have seen your guild name couple of times. You seemed organized, you had TS, you were open for new players, you were welcoming even "noobs"(I feel myself still learning the game). I did TT with you and I really liked the way it went (not to mention some sexy voices on TS that you have  ;) . Anyway I applied for membership.

1. Guild status and attitude
The first thing that greets you when you open "join us" page is this: "PSDH is not a traditional guild, we only do World Boss and Living Story events." It's fine with me and I accept it as it is. I guess many people do the same. When you position your guild as "ad-hoc" guild then people will have corresponding attitude to it. I see the guild as "bunch of nice people who plays game shit loads of hours, knows everything and do events that I can join". There is no "if you want to join our guild you must attend the events" connection. And I think it's really great to keep it open so that people don't feel like being part of the guild is a full time job. That's why people don't think/feel that they have obligations to participate. Guild size is really big (comparing to other games) so I, as a member, thinking that there are "300 other people" to join the events.
Another aspect in this is membership in the guild. I really like the guild and I want be a part of it. But you keep everyone as "temporary" members. More than that - you regular purge the guild making guild numbers even lower. I was not playing GW2 for a year and then I came back. It was really cool to find myself still being part of my old guild so I could re-unite with them and continue playing. I feel myself being part of the guild. With PSDH I don't feel like "me and my guild". It's more "PSDH core + some random temporary folk". Thus I may be(which I'm not!) less care about what is going on and what numbers there are. So far I know that PSDH has a schedule and making the events and when it fits me - I can join. Not the other way around that I have to change my schedule in order to be there for some DKP or other bullshit.

2. Guild events
Someone already mentioned in the thread about the events. Many of them can be done with any PUG. So for some of the events putting so much effort into having full-organized-guild-run may seems like overkill. The only event I really see the need of organization is TT. I really want to try to do a raid but it's not on the menu. Some events requires some special roles but it's not that easy to switch to them (as a Necro I'm pretty sure I will suck as condi wearing berserker gear). I have seen you have lately posted some info about TT and roles but I, to be honest, have no idea what "egg blocker" is for something and if I can be one. Yes, I know, I take this game too casual and I'm a total noob. I don't even know what half of my spells are doing  ;D
Some events require some special prerequisites so for new players it might be hard to follow the main group. Also looting phase in DS is a chaos.

3. Guild commanders
Being a commanders is not just having a tag and (sometimes) knowing what to do. My experience varies hugely depending who is commanding the squad. Even more, I found myself many times in situations when I was choosing the squad based only on the squad leader. I don't want to mention any names and I don't want to offend/upset anyone but some commanders are GREAT, some are OK and some really should not command at all (despite all of their knowledge). If I was to join the PSDH and I was playing with a different commander that day - I'm not sure if I would be interested in joining. I think it's both character, attitude, manners and English skills.

4. Game changes
HoT expansion is not great. I think many of you might agree. I can see in my other game same flow of events: People are getting bored and move on. Some of them (like me) came back. But it's not certain for how long. So I don't think it's PSDH to blame for low numbers. As someone said on TS (Gem?): "It's Anet's fault!". I totally agree. Farming same 2-10-21-40 fractals every day is not fun. Number of ingredients required for Legendary crafting is not fun. This all make game feel a grind thus being not interesting to play. Not to mention when game keeps crashing all the time. When my game crashes during the boss fight in DS after I've spent 2h there - I really want just to uninstall it. So I think it's natural process that people play this game time-to-time (you don't have to pay 12$ every month, right).

Summary: I love you guys and I feel sad that our numbers are low  :'(
Title: Re: Event schedule discussion
Post by: Rediarel on February 23, 2016, 07:30:13 PM
For the egg blockers thing what i suggested many times is to go for a different setup. Caller + egg blockers teams this way people can get a feeling of it without the risk of failing it and eventually become caller (so able to read animations and use reflect at the right time by themselves). Would lower a lot the entry gap for that position.
Title: Re: Event schedule discussion
Post by: arukAdo on February 25, 2016, 09:58:16 AM
I think its important to know what we are talking about, the game is design around casual gameplay and players, and psdh overall attitude towards its own activities make sence considering that, the only requierement is ts and nothing else, I think psdh makes a lovely and efficient casual guild, so it would be kinda absurd to change that.

The thing is, events are design casual, that means they are suppose to be done by any players going in and out, randomly or in a guild thats not a revelant detail.
For some reasons anet failed that with TT, due to bad design with the eggs and their cooldown, it didnt worked out as they intended the event to work.
May I remind the oldest members around that in the LA invasion, pugs map would actually kill the 3 knights, or if you go farther in time theres also marionette ect...
The real point here is TT is an anomaly, it was suppose to work out for pugs (coz the game is design like that) but it doesnt for some stupid little details on the event itself.
It is actually hard to find a map that fail Tequalt, its not impossible, just very low occurence, and the large majority will kill it.


From there you have to ask yourselves whats the real objective with the schedule, if its to try to rectify anet stupidity to not update their events, its probly a bad move.
In that regard, it mean it doesnt matter how hard/easy/long/short any given event is, we shouldnt be here for those aspects, aside from the TT anomaly.
We are rather here to play together than to obtain a loot, or kill a boss, given all that is possible without any guild, several times a day.

So the schedule should be really all about players availability and convenance.
It is obvious, in a casual fashion, that having a floating schedule doesnt help, but it wouldnt matter as much, if it was just copy/paste into the message of the day, for convenance, ppl can casually plan up for a week, but for 2 maybe its a bit too much of info.
Dinner and lunch times might not be the most easy schedule to go with, there are others spawn time we could use as well, or choose ourselves the schedule with guild spawn.

In my opinion the event itself doesnt matter, neither its difficulty or easyness, the real thing that matters is to have fellow members to play with, mostly.
For instance, transforming a TT into another event, due to lack of (specific...) players, should be a solution, at least we get to do something together, wich should be the only point for participating in the first place.
Title: Re: Event schedule discussion
Post by: Zorkesh on February 25, 2016, 11:19:34 AM
For instance, transforming a TT into another event, due to lack of (specific...) players, should be a solution, at least we get to do something together, wich should be the only point for participating in the first place.

I like your suggestion for alternatives if we fail to get enough people for TT sometimes. And I do agree that the the point of PSDH should also be to have fun with your fellow guildies :)

Title: Re: Event schedule discussion
Post by: arukAdo on February 25, 2016, 02:19:14 PM
Maybe we could use a poll or two, not about what to do on wich days, but instead simply what days and hours ppl want the most, and eventually the frequency at wich they want to participate or for how long they want to play.

If the majority want to play 4+ times per week, and 2h on average, then your current system is not bad and well adapted by cycling the events.
In this case maybe the current issue of low population is rather on the hours we are doing it.

For the dinner issue u could for exemple, take the same days, and just do it an hour or two later, or reverse the order, first TT then spawn manually Teq after.

Since events are cycled to allow everybody to do it on any given day, repetition is probly not necessary, maybe one TT/teq per week is enought, and allow for a different event per week.
Keeping in mind the difficulty doesnt matter, it is likely we will have more people joining for HoT maps than core content.
Title: Re: Event schedule discussion
Post by: Tweetiti on February 28, 2016, 03:37:16 PM
I know it's only the end fo Feb but when the daylight Saving wil kick in we will have people having issue adjusting. On the contrary for me events are way too early at the mo, specially during the week I come home at 7ish so that's a bit tight for me to attend some.
Title: Re: Event schedule discussion
Post by: gemgenie on February 29, 2016, 07:09:57 PM
I agree Tweets the evening events for me at the moment are more difficult to get to than the weekend ones - due to time constraints with regards to working hours for both me and my husband. To make it to evening events right now i currently have to have dinner on the go as soon as i get through the door in the evening and i still sometimes miss Teq.

Weeks where my husband is on lates though are even more of an issue as he doesnt walk through the door until the point when we are jumping.

now hopefully the clock change will help me with this effectivly giving me an extra hour. On the flip side it makes TT a bit late for people who are GMT plus 2 etc.

What im trying to get at is that at any point of the year we are always going to have some people affected more than others as is the nature of a multinational guild.

Yes we could look at guild spawning but with those also coming through scribing now its yet another cost to the guild so would have to be something looked into fully rather than willy nilly (god i love that phrase ;)!! )- especially as theres 4 events a week that we can do that with currently (2 Teq and 2 TT) so it could be pricey- now add in the fact that we are having to pick up people from lfg a lot recently or just those already in the map "just in case an organised map is running" - if we start guild spawning at non std times the chances of getting enough to run the event may drop even more as people are not expecting it then. Really the guild spawns work best if either a) you have a huge guild that struggle to fit  in a map if there are randoms (so you can wait until theres not the lets see if someone turns up crowd there) or b) you had a close call buggered up by people not listening so you call it on ts for people to hang round for guild spawn - that way people not listening leave the map and your left with pretty much a full listening run - this we used to do a lot in the past before we started getting regular kills
Title: Re: Event schedule discussion
Post by: Rediarel on March 06, 2016, 07:22:23 PM
So today I did a gathering run on sparkly fen before tequatl spawn got like 2x the gold than the liquid gold from tequatl in gathered mats. If it was organized including the champion which protect some of that gathering would probably be even better returns. (15min)
Title: Re: Event schedule discussion
Post by: gemgenie on March 07, 2016, 11:03:40 AM
Sorry red I fail to see your point there. We all know that a Teq spawn area and turrets left ungraded for 15 mins before Teq spawns will only result in 4 random commander tags appearing and turrets with random pugs on them when we return for something like a gathering run.

Although in principle doing something like that sounds fantastic for all the extra mats or gold if you sell them it would only really be a feasible option if we get our numbers back to the point where we can jump in and pretty much fill the map on our own with PSDH members.

As numbers stand right now (averaging 20 to 25 for Teq out of a guild of nearly 400 people!) Then leaving the Teq spawn area "Unguarded" will only end up in us loosing our map to another guild or pug commanders. In reality we would need to be getting 100 to 150 people for Teq for that to be feasible.

So maybe something for the future once/if we get numbers and attendance back to a good place.
Title: Re: Event schedule discussion
Post by: Rediarel on March 07, 2016, 12:04:29 PM
i can give you a way to get out of that problem giving people a way to use that time and as an incentive to get org fast.
Unfortunately it means sacrifice from commanders (or multiple accounts)

practically commander stay on spot and another commander does the gathering run: i see people already doing it from psdh so essentially it's giving an org to stuff people already do to pass the time
Title: Re: Event schedule discussion
Post by: gemgenie on March 07, 2016, 12:58:19 PM
Already thought of that before my last post. You bringing all your accounts to guard each commander spot then :P

We would also need the turret terse to "sacrifice" the gathering run as well and stay on their turrets. Saturdays run Kailek had 3 non PSDH people on his turrets and we hit 16 scales out of 20 on Teq. I was there desperately say chatting that I would take over a turret if people didn't know what to do but no one dropped off. So yeah to avoid that and possible bone walls turrets would also have to stay on their turrets meaning they would also miss out, and we are having enough issues getting 6 turreters at the moment let alone if there's the temptation of a gathering run.

Like I said more a thing for when we have better numbers from our side jumping into the map in my honest opinion. Or we risk having a bad run which then impacts on advertising for people to join us at TT afterwards. If we can't get the basic events like Teq right why would anyone stick around for the more complex ones?
Title: Re: Event schedule discussion
Post by: gemgenie on March 07, 2016, 01:03:35 PM
How long does the gathering run take btw?? As we were initially talking about putting the jump to map backwards so we were waiting round less.

Like I said I like the idea but as things stand right now it would just increase the risk of a bad run.

Other option could be however to do it after Teq and jump to Taidha as she starts...that would need people to be arranged in squads, including condi and egg blockers so we jump in kill the pirate queen and then go back for walk through.

Would, d that be an option to fill time without jeopardising a successful Teq or tt run or does the gathering run take longer? Could, d we work our way up the map and just do a coordinated walk through the portals into the TT map?
Title: Re: Event schedule discussion
Post by: Rediarel on March 07, 2016, 01:42:04 PM
i've only 3 accounts with commander tag and one is in NA so i wouldn't be able to cover regardless all positions, and in the accounts without commander tag i don't even have HoT, so no mentor either. Nice try but to the limits possible to me wouldn't change much :P

Gathering runs work like this first you go to the north wp ocean's gullet wp and run through the path to the jp and do the jp, then flamefrog waypoint go to the cave with the spider and kill it, then aleem's waypoint for that flying champion and then the troll, last one is the shark again at ocean's gullet. You gather through the way: troll spider and the jp have nice rich nodes near them. You can take some time to do the event near tequatl spawn (it gives champion bags if you upscale it). This should give best throughput in less time as you've a zerg which can finish champions fast.

Also this run allows repeat so practically you can continue ad infinitum. So there is no upper or lower limit of it. you've x time you can do as much as you can with that x time and then cut it. Practically similar to what we do with TD.

But this isn't exactly the run i do in the morning as i cannot afford soloing champions i usually do only the jp part then run through the south erratically. This can take up to 15-20 mins depending how many nodes and how spread i want to do the search (as i chase not rich/fixed nodes as well this way). The jp part is no more than 5 mins when losing time with the cauliflowers.
Title: Re: Event schedule discussion
Post by: gemgenie on March 07, 2016, 02:41:46 PM
How about on Wednesday this week we try the later jump into Teq, 15 mins before spawn,see if we can group fast,  do Teq,  then do gathering run while people join squads for TT then jump into TT 5 mins before walk through. Then spam the hell out of map chat for pugs to join us.

We don't have Taidha on Wednesday so it won't jeopardise that too much but want to be in map with enough time to get pugs onto teamspeak. Also if we sort squads for TT out before jump and the numbers are looking low we can cut the gating run off early and jump to TT to taxi people in.

Thoughts???
Title: Re: Event schedule discussion
Post by: Super Mini Tank on March 08, 2016, 11:54:02 AM
Sounds like a feasible plan to me.
Title: Re: Event schedule discussion
Post by: gemgenie on March 10, 2016, 07:14:40 PM
Ok so we tried 2 new things yesterday - time to give your feedback on how you thought it went.


1) Later jump to Teq - did you like hanging round less? - from a personal point of view i like hanging round less BUT I think we were still having to ask for turret and defense teams for far too long. I think we got lucky with the jump in that one of the maps our commanders landed on was totally empty which helped.

2) Gathering run we did after Teq - Thoughts? - again my views liked the fact we did something a bit different and the chance at a bit extra Champ look and of course some wood and metal never goes amiss - sadly i felt it impacted on our ability to organise TT - late into map and having to LFG huge amounts meant we started walkthroughs late and that may have somewhat had an impact on last nights failure - along with the issues getting people onto teamspeak (hits head against a brick wall)
Title: Re: Event schedule discussion
Post by: Super Mini Tank on March 10, 2016, 07:31:21 PM
Considerable thoughts gem but I feel that any change needs a bit more time to mature in order to draw safe conclusions. My point on the matter is that it would be wise to go with the change a bit more times and come back to them for adjustments.

Although if we do fail TT again, which should be unlikely otherwise, then the gathering run will need to be changed somehow.
Title: Re: Event schedule discussion
Post by: gemgenie on March 10, 2016, 07:37:39 PM
yeah my thoughts as well - last nights issues were mainly down to the lack of people on teamspeak tbh (ahhh how i loved that guy in map chat - was biting my tongue sooooooo much there) - for instance 14 on ts for cobolt - now take off 4 for the condis and egg blockers that leaves 10 - 2 of whom were me and Dark who really are the people who can run that in our sleep while sitting backwards on a lame horse - so effectively 8 people out of nearly 40 keg runners were listening.... and we still wernt getting the 20 kegs we needed for a burn on multiple occassions.....sigh

Days like those are the times we really need the extra time to try and coax people onto teamspeak beforehand which is where the gathering run may have tripped us up a little, but thats hard to call in advance of jumping to the map, so im hoping it was just an unfortunate cooncidence that caused the bad run
Title: Re: Event schedule discussion
Post by: Super Mini Tank on March 11, 2016, 11:04:56 AM
On the matter of people not joining TS, have you tried a bit of a blackmail? e.g. We don't have the minimum required people on TS so we won't be organizing the event today.

Let's see how many aren't joining after that.
Title: Re: Event schedule discussion
Post by: pizzapunt on March 12, 2016, 04:14:24 PM
On the matter of people not joining TS, have you tried a bit of a blackmail? e.g. We don't have the minimum required people on TS so we won't be organizing the event today.

Let's see how many aren't joining after that.

Don't we already do that?
Title: Re: Event schedule discussion
Post by: Mr_Dark on March 13, 2016, 12:07:02 PM
Don't we already do that?

We try not to because we don't want to "punish" the players who did show up and joined TS. In the case of TT Wurm we'll do a practise run with only 1 or 2 heads, so theres still some loot involved.
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