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only took 4 years. by cunningowl
[July 03, 2020, 01:18:00 pm]


[RL] Meeting 2020 - Postponed by Mr_Dark
[April 22, 2020, 08:14:59 pm]


trying another go after about two years (maybe longer) by Nova Lelie
[April 22, 2020, 11:13:06 am]


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[April 18, 2020, 11:43:09 am]


PSDH Special Easter Homebound Event weekend by Nova Lelie
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Build Templates 101 by daisy
[February 15, 2020, 11:27:03 am]


better late than never! my introduction to guild despite playing for a while! by daisy
[February 11, 2020, 09:56:29 am]


plane tickets to next year guild meet up. by Bezglutek
[January 12, 2020, 01:35:06 pm]


Secret Santa 2019 by daisy
[January 02, 2020, 11:59:38 am]


Noob Raid Team (Q4/2019 - Q1/2020) by Astrovirus/Jari The Great
[December 21, 2019, 11:40:20 am]


Hi everybody!^^ by Bezglutek
[December 20, 2019, 10:56:30 am]


PSDH Spectacular Shiny Snowparty 18/12 by Nova Lelie
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Messages - Palingenesis

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1
General Chat / Back sometime
« on: June 18, 2018, 10:51:49 pm »

I'll be back.
Don't know when.
Probably when I decide to spend a couple of days reinstalling Windows.


Did a test on an old drive, installed fresh windows and GW only, was some improvement but not much.
It was just acceptable 15 to 30 fps.
But with just windows and GW fresh installed running at that speed, I feel Anet don't give a shit to old CPU, so it will be when I can be arsed.


There is a reason why Pets get disabled when numbers are high, we now have more people with animated Armor increasing CPU load, I may have to wait until they do something similar with that, that is just theory but I don't have issues when numbers of players are low. (no issues with lots of mobs)
I get low fps when everyone is on mounts, but they go when in combat, the new Armor doesn't.(also new there are more people getting fancy skins)
Like I say it's just a theory, but it's after doing tests around the maps.
I could play with Armor set to Base Model, fuck that.


It's not a graphics card issue, my card doesn't break a sweat.




2
Media Gallery / Not just the tag Nova
« on: January 24, 2018, 10:18:30 pm »

3
Events / Re: PSDH Wintersday Christmas Event!
« on: December 18, 2017, 10:30:39 pm »

4
Media Gallery / Going soo fast, it riped the skin off my face.
« on: October 21, 2017, 02:12:29 pm »

5
General Chat / Anet have ruined GW for me again
« on: August 14, 2017, 07:13:44 pm »

Well they have done it again for me.
They assume to much some times.


I won't be following any cats.


DON'T ASK


I just thought I would warn you.

6
Raids / Re: Is this right for sloth?
« on: November 01, 2016, 04:07:23 pm »
This was an 8 group strategy we was trying, to keep up the DPS, Dark.
The idea was to turn into slubling at the right time and be a slubling for as little time as possible so one can return to doing DPS.

7
Raids / Is this right for sloth?
« on: October 30, 2016, 12:22:50 pm »




Red ring is kill Zone.
Green and yellow are Slubling paths.
blue rings are temporary safe zones.


The idea is that the Slubling get to the mushroom in the centre of the kill zone as soon as the mushroom re-spawns.
On the way to the centre, the Slubling will create a safe zone for people to go while the centre mushroom is eaten.
Once the centre mushroom is eaten, all move back to the kill zone.


Not sure this quite the way we where doing it yesterday, but I think this may work.
Just thought a pretty picture would explain it a little better, or at lest the way I understood it :)


This way all damage is done at the centre, where the enemy slublings spawn,


8
Media Gallery / Walk on Water
« on: September 01, 2016, 01:58:25 pm »
I'm so cool I can walk on Water :)




9
General Chat / Some one may find it usefull
« on: January 14, 2016, 11:28:32 pm »
I Doubt many will be interested but I have done another web application.  ;)
Well, I say that just to get you interested. 

But on the other hand I do like to share. 
So, just in case some one may find it useful here is the link:
Basic API Key Viewer

It enables you to view some of your GW2 account and character(s) info without being logged into Guild wars 2.
There is some basic instuction

10
General Chat / Re: Angvar's Trove (Snowden Drifts)
« on: October 05, 2015, 02:39:17 pm »
Sounds pretty complicated, we just all pickup kegs and take the most left entrance. You can also use skill #2 to throw the keg onto the wall, this saves some time as people can just run through.

Yes, I guess you are right.
1 guy take all the walls down with 3 shots
Then every one run to the top.
Dose sound complicated.

Every thing is so nurffed these days, you can go at every thing like a bull in a china shop.

I guess I just remember when you had to do things the right way.

I just say wait for the cannoner to say go, so you know when that person has got to the cannon. it takes a few seconds to climb the tower. ;)

Sorry, it just seemed like no one knew about the cannons last time we did it. :)

Have a play with the cannon next time your there, you can see a lot form the top of a tower, take in the view, things become a lot clearer from high vantage point. ;)

11
General Chat / Angvar's Trove (Snowden Drifts)
« on: October 04, 2015, 08:10:22 pm »
Info :)


When you get to the area where there are the Ice Walls.
It just needs 1 person on the cannon at the east side to take all the walls down except the last 1. (It can't reach the last 1)
so no on needs to use powder kegs until they get to the last ice wall.
There is also a place to pick up powder kegs just after the 1st wall on the east side.

So easiest way to do it is:
Wait for person on cannon to say go, then pick up kegs.

That way the timer doesn't run out on the powder kegs and the 1st wall is down ready for you to run through.
If you stay on the east side the person on the cannon will have the correct walls down for you.

BTW this is a screen shot of my map, what I see when we run through the puzzle.
It's interactive, if you click on things, it gives info.
If anyone is interested in helping me with my guide, let me know :)


12
General Chat / Re: Langmar Estate
« on: September 28, 2015, 02:39:30 pm »
Oh, I see. (an other penny drops :) )

Lets hope they don't change it, so it resets if you enter the wrong emote. hahaha

13
General Chat / Langmar Estate
« on: September 27, 2015, 07:27:58 pm »
Langmar Estate Guild puzzle

Just an Idea, I have silly ideas now and then.

In the room with the curtains.

If the 6 people on the higher levels tag up with the blue tag,
those on the lower levels can see who is where on the map.

If those who tag up blue, say "Hi I'm on upper curtain" in map chat,
then those on the lower level can just right click the name they see in the right place and click whisper.
(this makes it easier than typing those names with the characters that aren't on my keyboard :) )

That way the people on the lower level will be talking to the right one on the high level.

Note!
Other tags need to stay away from the exit to this part so they don't obstruct the tag above the exit.

Hope that made sense ;)

ps.
This could be explained while chatting at the entrance, while we wait for timer to go on the last guild mission. hahahaha

14
General Chat / Searching Official GW2 Forum
« on: September 11, 2015, 04:03:50 pm »
Don't know if any one found it difficult searching the official Guild Wars 2 Forum?
I did :)

So I made this: Guild wars 2 Forum, custom Search Page

15
Introduce Yourself! / Re: Hello Every One
« on: August 31, 2015, 09:56:18 pm »
i use your tool sometimes when commanding in wvw :O

That's so cool, I am always glad to here from some one that uses it. :)
If you have any good ideas that may improve it, let me know.
Don't know if you go to Dry Top much, but I have just added events on that map.

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