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Messages - DKAL-Chris

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1
Raids / Re: after the training raids ... more practice
« on: January 10, 2019, 08:05:42 PM »
I can highly recommend bringing a warrior, strength and disci banners are really nice buffs :)

2
Raids / Re: Is this right for sloth?
« on: November 08, 2016, 08:54:11 PM »
First of all, nice to see my vid posted here ^^
Secondly, be aware that both we (eS) and EG used special tactics for the low mans, both in terms of which mushrooms to eat and when to eat them. It is a eating pattern that is very unforgiving, and nothing i would recommend unless you are trying to make some kind of record or low man run.

There are other strategies that keep Sloth relatively still that don't have such immense risk attach to it, and I'd recommend using one of those instead :)

3
Raids / Re: New Raid Team
« on: July 10, 2016, 10:26:48 PM »
shortbow is a condi weapon

4
Raids / Re: New Raid Team
« on: June 14, 2016, 11:07:02 AM »
Aru, you completely missed what i wrote, which makes your ragefilled post a bit... weird.
I didn't say anything about armor stats, my comment was ONLY about the signet of inspiration - which I'd say is crucial to be useful as a chronomancer. If you want to take something else instead, go ahead,  but it will severely cripple the team and it is a selfish choice to do so.

Will it make it impossible for an experienced group to complete the raid? Totally not, but for an inexperienced group going for their first attempts I'd say they need as many buffs as possible and in case you have issues staying alive youre better off changing another utility than the signet, ofc assuming you generate any quickness. Gosh, if i knew it would be this sensitive to give constructive criticism(as you may have missed, i do actually suggest stuff and don't just bash on builds) i would have attached a triggerwarning to my post - but I didn't think it would be needed. Guess i was wrong.


5
Raids / Re: New Raid Team
« on: June 12, 2016, 05:53:22 PM »
You'll soon become very much aware of the need to use builds that boost the team rather than being selfish when it comes to raiding. It's obviously up to you whether or not you want to adapt to those requirements or not, but I'm just saying that the power of friendship alone wont be enough to have any major success in defeating raid bosses.

With that being said, best of luck.

6
Raids / Re: New Raid Team
« on: June 12, 2016, 03:16:20 PM »
so I prefer to stick to zerk and usually dont take signet of inspiration anyway for more survability.

TBH, if you dont use signet of inspiration you might as well take something else than chrono as quickness uptime is going to suffer alot. I'd also argue that of all meta-builds the chrono is the one with access to most active defenses in the form of blocks, evades and invulns. In case you need more survivability, trait for the phantasmal defender(inspiration grandmaster 1), but in wing one its mostly just a positioning issue unless youre tanking.

7
Raids / Re: Raid Teams
« on: May 25, 2016, 07:54:06 PM »
How "much damage youre getting out of it" is approximately 20-25% less than the meta setup, and that is even assuming that you run the same traits/sigils. The 6th bonus of the necromancer runes is also a complete waste in raids(and doubtful usefulness in fracs). Fortunately, swapping stats on ascended gear is a very trivial cost and with the update of loot in HoT areas it is both easy and pretty cheap to convert to viper.

I understand that there is a mentality to 'play how i want' in psdh in general, but if you wish to have any greater chance of success in raids  it does require people to pull their own weight. Carrion necro doesnt, and the same goes for PVT builds, chronos that arent (nearly) perma quickness etc.

Now, I dont wish to turn this thread into something else than what it was intended to be, however i figured that I'd share some of my raid knowledge (currently 115 legendary insights, in case you doubt my experience) before you invest too much in something that is sub optimal and will get you kicked from any PUG raid if they check gear.

8
Raids / Re: Raid Teams
« on: May 24, 2016, 03:09:44 PM »
Gear: Carrion Exotic [Just started crafting my Ascended Occam's], require Forsaken Thicket Accessories.

If you're going to invest in ascended(especially with raids in mind), I'd recommend investing in gear that is optimal for its intended purpose. There are basically two stat types that are raid worthy for condi necro: sinister and viper. Assuming you hit 100% condi duration on bleed(including food and utility), sinister and viper will deal equal damage.
If you need any help with build, let me know.

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