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Messages - Squeakieclean

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1
Events / Crown Pavilion
« on: May 23, 2014, 12:21:24 PM »
I\'m down with this.

2
Triple Trouble Wurm / Necromancer builds on PSDH
« on: May 19, 2014, 01:40:15 PM »
Thankfully I can stay out of combat to exchange a skill there, then.

I don\'t think we ever got to decapitation and killing a flopping head before, though, right? I did understand that confusion will be very beneficial on that phase since its flopping animations and its acid pathing triggers confusion like hell.

3
Triple Trouble Wurm / Necromancer builds on PSDH
« on: May 19, 2014, 03:38:32 AM »
Heyo, folks. So I've proved to be a masochist in expressing the desire to play a condition damage necromancer to basically be a Digested Husk janitor during Bloodtide Triple Trouble.

Poking around within our guild, however, got me a ton of contradictory responses with regards to builds. I suppose that's due to preferences. Prec/condi/power and Sigils of Geomancy for bleeds and conditons. Condi/prec/toughness, same sigils, but more condition damage. Condi/toughness/vitality, because foods and percentage buffs account for straight higher condition damage numbers

At least they were all agreed staff/scepter+dagger were the weapons of choice.

Basically, I want to do the most condition damage possible and minize my time spent killing Husks. Assume I can stay mobile and dodge. What gear should I shoot for? Care to share your builds?

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