collapse

* PSDH Teamspeak

DOWNLOAD

CONNECT

Host: ts.psdh.eu
Password: None

* Recent Posts

Wintersday Extravaganza 2023 by Nova Lelie
[December 12, 2023, 09:52:49 PM]


IRL Meeting interest check by Mr_Dark
[February 10, 2023, 07:33:19 PM]


PSDH Seasonal Scary Spooky Strange Sacrificial (just kidding, or are we?) Sit-in by Mr_Dark
[October 18, 2022, 01:52:50 PM]


[ANN] Easter Eggstravaganza by Nova Lelie
[April 18, 2022, 01:55:17 PM]


Dragon's End by Nova Lelie
[March 21, 2022, 11:00:25 PM]

* Calendar

* Upcoming Events

Stay Connected
Ever wanted a way to stay connected to your guildies outside of event times, or want to get notified 30 minutes before one of our events start?
Why not join the [PSDH] Discord? To join our Discord server, click on the link in this message or press the Discord logo on our banner at the top.


Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Kaelik_Wau

Pages: [1]
1
Events / Serpents' Ire Meta
« on: October 10, 2017, 12:01:38 AM »
Since I probably won't be around on Wednesday for our first Serpents' Ire Meta run I thought I'd share my experiences with this event.

Phase 1 = Hide and Seek

There are 5 Forgotten zealots hiding in the Branded area of Domain of Vabbi (Eastern side of map minus the Djinn temple and Yahnur Plateau). We first have to kill veteran or higher-ranked Branded creatures to lure each zealot out of hiding (a message will appear on-screen each time a zealot is lured out of hiding and can be found), once a zealot is found and attacked they will appear on the world map for everyone to see and this starts the 8 minute timer to kill that particular zealot.


Phase 2 = CC or Die

This takes place at the Grand Court of Sebelkeh.


The 5 Forgotten zealots will respawn at the 4 corners of the court and at the POI at the top (circled in red). Split up between the 5 locations and when the zealots spawn prepare to CC them A LOT to make them vulnerable. I've noticed that once the zealots are on low health (around 50% or less) the zealots no longer need to be CC'd to be damageable, but it's still best to break them from their channeling and for the extra burst of damage.

Like with Chak Gerent, once your group is about to kill your zealot check with the other groups to see who needs help and move over to them.


Phase 3 = Kill the Snek

The final phase is pretty straight forward. 2 Legendary bosses will spawn, one is a much larger and angrier Forgotten and the other is a Hydra. Focus on killing the Forgotten first because the Hydra just respawns as long as the Forgotten is still alive.

Once the Forgotten's health drops to around 25-30% it periodically becomes invulnerable and spawns Sparks (yellow box) which make their way towards it, shift focus on killing the Sparks during these phases.

If all goes well the Forgotten dies and the Hydra is easy to finish off afterwards.

2
FAQ

What is Eggblocking?
Eggblocking, as the name suggests, is the act of a player (aka an Eggblocker) blocking Wurm Eggs from spawning.

Which classes can Eggblock?
Any class that can use skills that reflect or block projectiles can Eggblock but some classes are better at Eggblocking than others.

There are guides for Elementalists, Guardians, Mesmers and Revenants below.

How can I tell if the Wurm is about to spit?
All the Wurms have the same telegraphed spit animation - the Wurm will turn the top half of its ‘head’ and look to the right, it then pulls its ‘head’ back and will spit to the right, directly in front and to the left.

If the spit is for Eggs then the Wurm will spit approx. 3 Eggs to the right, front, and left (approx. 9 Eggs in total), if the spit is for Husks then the Wurm will spit 1 Husk to the right, front, and left (3 Husks in total).

A lot of the time, if you are readying to use your Eggblocking skill, you will be inside the Wurm and stood on the Diboof spot of your Wurm. Zoom out your camera and angle it downwards and you should have a birds-eye/side-angled view of the Wurm (or enough view of the Wurm to see its spit animation).

The spit animation can be seen in the video below at roughly these times:
0:40, 0:48, 1:42, 2:46, 2:56, 4:30, 4:38, 5:52, 6:10, 7:04, 7:42, 7:50, 8:46, 9:17, 10:32, 10:50, 11:18, 12:00 (lag or bad recording), 12:17, 12:46, and 13:32.

The spit animation can be seen in the video below at roughly these times (brackets show the skill I use and what is spat):
0:28 (SW - Eggs), 0:36 (Husks), 1:28 (SW - Eggs), 2:26 (SW - Eggs), 2:35 (Husks), 3:36 (SW - Eggs), 4:24 (SW - Husks), 4:42 (Eggs - OF), 5:59 (SW - Eggs), 6:07 (Husks), 7:05 (SW - Eggs), 7:47 (SW - Husks), 8:30 (SW - Eggs), 9:27 (SW - Husks), 9:35 (Eggs- OF), 10:28 (SW - Eggs), 11:07 (SW - Husks), 11:26 (Eggs - OF), 12:33 (SW - Eggs), and 12:57 (Husks)

What is the Diboof spot?
This is a specific spot in the middle of each Wurm where the Egg/Husk projectiles spawn from before being spat out. You should aim to place or centre your Eggblocking skills on this spot to guarantee a successful block.

Eggblocking skills that are AoEs (like Swirling Winds) have a bit of leeway, but it's best to get used to positioning yourself on the Diboof spot.

How can I tell if I am stood correctly on the Diboof spot?
Sadly, there is no way of knowing if you are positioned correctly until you use a non-AoE Eggblocking skill during an Egg spit and see if it's been successfully blocked.

I have previously taken screenshots of the Diboof spot of each Wurm here.

How can I tell what the Wurm is about to spit?
Both the spit animations for Eggs and Husks are the same so there is no way of knowing what the Wurm is about to spit until it has started spitting.

But what we know is that Egg spits have an approx. 45 seconds cooldown and Husk spits have an approx. 90 seconds cooldown. Therefore if Eggs are spat (or blocked), then any spit that happens in the next 45 seconds will be Husks - so you can skip the next spit and wait for your Eggblocking skill to cooldown.

Important things to learn!
Learn the spit animation - This is the most difficult task of Eggblocking; to learn the spit animation and separate it from all the other animations the Wurm can do. There is no simple way of learning this other than participating in events and watching the Wurm.
Tip: A new Eggblocker should focus more on learning the spit animation than actually blocking correctly
Tip: If you are having difficulties seeing the spit animation from inside the Wurm, try watching the Wurm from a distance before bringing yourself closer (and shifting your camera view)

Learn to dodge - Eggblockers work in close proximity of the Wurm so you will need to dodge the Wurm's spin attacks.
Tip: The Wurm will wind up, signalling it’s about to do a spin attack - use your dodge the moment the orange AoE appears

Do not block Husks - There are many skills that Eggblockers can use to not only block Eggs but Husks as well, these skills usually have the 'Prevents Capture-Point Contribution' description. These skills should only be used during an Egg spit.
Tip: Prioritise skills that only block Eggs, then if you see Husks being spat you'll know the next spit will be Eggs

Wurm Spins - Although there is no difference in the spit animation to tell if Eggs or Husks will be spat, there are separate animations to indicate what spin the wurm will do. As an Eggblocker your priority is blocking Eggs, but it can be useful to learn the Wurm Spin animations to help block the AoEs.
Tip: AoE (small spin with AoE projectiles) - The Wurm will curl outwards, counter-clockwise, close to the ground
Tip: Wide Spin (large spin) - The Wurm will curl clockwise into the air



If you have any questions or suggestions for the guide, feel free to ask me in-game or leave a reply in this post.

Hopefully this guide helps some aspiring Eggblockers.

3
Media Gallery / Naked Dive
« on: January 07, 2016, 01:01:00 PM »
Even though we didn't get to do naked Triple Trouble Wurm, I recorded the dive... and had a bit of fun making the thumbnail :D:


Thumbnail for anyone who wants it:


4
Media Gallery / Guild Hall Jumping Puzzle =)
« on: January 05, 2016, 06:03:30 PM »

5
General Chat / Game Update Notes - July 7, 2015
« on: July 07, 2015, 06:21:56 PM »
Patch Notes

World Bosses can now be critically hit at every hitbox and Guardian's Symbolic Avenger trait has been fixed/re-enabled.
Quote
BALANCE, BUG-FIXING, POLISH
General
  • Fixed an issue that prohibited world bosses from being critically hit from some attack locations.
Guardian
  • Symbolic Avenger: Fixed an issue that allowed this trait to deal higher damage than intended.

6
Just thought I'd link all the pictures that were shared on Facebook for those that don't use Facebook.
Enjoy and despair!








7
Quote
World Bosses

Karka Queen: The Armored effect will also decrease condition damage per stack as well as physical damage.

The following world bosses have had their health doubled and can now be critically hit:
  • Great Jungle Wurm
  • Fire Elemental
  • Shadow Behemoth
  • Tequatl the Sunless
  • Claw of Jormag
  • Amber Great Jungle Wurm
  • Crimson Great Jungle Wurm
  • Cobalt Great Jungle Wurm
  • The Shatterer
  • Inquest Golem Mark II

Game Update Notes - June 26, 2015

Things are going to be very interesting :)

9
Tequatl / New DD Spot
« on: March 29, 2015, 05:32:47 PM »
Found this video posted on GW2Com website.

You might want to ignore the first 24s of the video and possibly the end parts as well.. and probably mute it for good measure.


10
General Chat / Guilds Wars 2 News - Revenant: The Master of the Mists
« on: February 19, 2015, 01:35:21 PM »
Revenant: The Master of the Mists

More info on the new Revenant class and 3 new boons/conditions. The hype is real :D

11
Media Gallery / Smiley Face
« on: December 28, 2014, 04:05:39 PM »
From a couple of weeks ago during Guild Missions. Look at all them tags ;D




12
Triple Trouble Wurm / OLD Eggblocking (Diboofing) Guide - 17/05/17
« on: September 18, 2014, 07:49:26 PM »
This post will no longer be updated, for the latest guide please click here

FAQ

What is Eggblocking?
Eggblocking, as the name suggests, is the act of a player (aka an Eggblocker) blocking Wurm Eggs from spawning.

Which classes can Eggblock?
Any class that can use skills that reflect or block projectiles can Eggblock but some classes are better at Eggblocking than others.

There are guides for Elementalists, Guardians, Mesmers and Revenants below.

How can I tell if the Wurm is about to spit?
All the Wurms have the same telegraphed spit animation - the Wurm will turn the top half of its ‘head’ and look to the right, it then pulls its ‘head’ back and will spit to the right, directly in front and to the left.

If the spit is for Eggs then the Wurm will spit approx. 3 Eggs to the right, front, and left (approx. 9 Eggs in total), if the spit is for Husks then the Wurm will spit 1 Husk to the right, front, and left (3 Husks in total).

A lot of the time, if you are readying to use your Eggblocking skill, you will be inside the Wurm and stood on the Diboof spot of your Wurm. Zoom out your camera and angle it downwards and you should have a birds-eye/side-angled view of the Wurm (or enough view of the Wurm to see its spit animation).

The spit animation can be seen here at roughly these times:
0:40, 0:48, 1:42, 2:46, 2:56, 4:30, 4:38, 5:52, 6:10, 7:04, 7:42, 7:50, 8:46, 9:17, 10:32, 10:50, 11:18, 12:00 (lag or bad recording), 12:17, 12:46, and 13:32

The spit animation can be seen here at roughly these times (brackets show the skill I use and what is spat):
0:28 (SW - Eggs), 0:36 (Husks), 1:28 (SW - Eggs), 2:26 (SW - Eggs), 2:35 (Husks), 3:36 (SW - Eggs), 4:24 (SW - Husks), 4:42 (Eggs - OF), 5:59 (SW - Eggs), 6:07 (Husks), 7:05 (SW - Eggs), 7:47 (SW - Husks), 8:30 (SW - Eggs), 9:27 (SW - Husks), 9:35 (Eggs- OF), 10:28 (SW - Eggs), 11:07 (SW - Husks), 11:26 (Eggs - OF), 12:33 (SW - Eggs), and 12:57 (Husks)

What is the Diboof spot?
This is a specific spot in the middle of each Wurm where the Egg/Husk projectiles spawn from before being spat out. You should aim to place or centre your Eggblocking skills on this spot to guarantee a successful block.

Eggblocking skills that are AoEs (like Swirling Winds) have a bit of leeway, but it's best to get used to positioning yourself on the Diboof spot.

How can I tell if I am stood correctly on the Diboof spot?
Sadly, there is no way of knowing if you are positioned correctly until you use a non-AoE Eggblocking skill during an Egg spit and see if it's been successfully blocked.

I have previously taken screenshots of the Diboof spot of each Wurm here.

How can I tell what the Wurm is about to spit?
Both the spit animations for Eggs and Husks are the same so there is no way of knowing what the Wurm is about to spit until it has started spitting.

But what we know is that Egg spits have an approx. 45 seconds cooldown and Husk spits have an approx. 90 seconds cooldown. Therefore if Eggs are spat (or blocked), then any spit that happens in the next 45 seconds will be Husks - so you can skip the next spit and wait for your Eggblocking skill to cooldown.

Important things to learn!
Learn the spit animation - This is the most difficult task of Eggblocking; to learn the spit animation and separate it from all the other animations the Wurm can do. There is no simple way of learning this other than participating in events and watching the Wurm.
Tip: A new Eggblocker should focus more on learning the spit animation than actually blocking correctly
Tip: If you are having difficulties seeing the spit animation from inside the Wurm, try watching the Wurm from a distance before bringing yourself closer (and shifting your camera view)

Learn to dodge - Eggblockers work in close proximity of the Wurm so you will need to dodge the Wurm's spin attacks.
Tip: The Wurm will wind up, signalling it’s about to do a spin attack - use your dodge the moment the orange AoE appears

Do not block Husks - There are many skills that Eggblockers can use to not only block Eggs but Husks as well, these skills usually have the 'Prevents Capture-Point Contribution' description. These skills should only be used during an Egg spit.
Tip: Prioritise skills that only block Eggs, then if you see Husks being spat you'll know the next spit will be Eggs

Wurm Spins - Although there is no difference in the spit animation to tell if Eggs or Husks will be spat, there are separate animations to indicate what spin the wurm will do. As an Eggblocker your priority is blocking Eggs, but it can be useful to learn the Wurm Spin animations to help block the AoEs.
Tip: AoE (small spin with AoE projectiles) - The Wurm will curl outwards, counter-clockwise, close to the ground
Tip: Wide Spin (large spin) - The Wurm will curl clockwise into the air



Classes Guide



Elementalist

Trait:
No required traits

Weapon:

Swirling Winds - Focus (Air) Skill#4 |

30


(24


when traited)
     Create a swirling wind that destroys projectiles.
          Duration: 6s
          Radius: 400

Weapon (Solo Only):

Magnetic Wave - Focus (Earth) Skill#4 |

25


(20


when traited)
     Damage foes, cure three of your conditions, and reflect projectiles with a magnetic surge.
          Damage: 330
          Crippled (5s): -50% Movement Speed
          Number of Targets: 5
          Reflection Duration: 3s
          Radius: 300
          Combo Finisher: Blast

Skill Usage:
• Swirling Winds has a large enough AoE that it can be used anywhere in the middle of the Wurm
• Magnetic Wave must be used on the Wurm's Diboof spot (see here)

Two Eggblockers: Alternate with the other Eggblocker, using Swirling Winds

//Solo Only//
Solo Eggblocking: Prioritise Magnetic Wave, always use it first and then turn your camera and LOOK at what is being spat out
• If Eggs are spat (or blocked), then switch to Air Attunement and use Swirling Winds immediately
• If Husks are spat, then the next spit will be Eggs, therefore switch to Air Attunement and prepare to use Swirling Winds on the next spit
//Solo Only//





Guardian

Trait (Solo Only):

Master of Consecrations - Virtues [Adept III]
     Consecrations last longer and have reduced recharge.
          Recharge Reduced: 20%
          Duration Increase: 2s

Utility:

Wall of Reflection |

30


(24


when traited)
     Summon a barrier of mystic power that reflects projectiles.
          Duration: 10s (12s when traited)
          Combo Field: Light

Utility (Solo Only):

Sanctuary |

75


(60


when traited)
     Form a protective healing shelter for allies. Foes and projectiles cannot enter.
          Healing: 522
          Number of Impacts: 10
          Number of Targets: 5
          Pulses: 6
          Duration: 6s (8s when traited)
          Radius: 180
          Combo Field: Light
          Range: 900

Skill Usage:
• Wall of Reflections should be used on the Wurm's Diboof spot (see here) or slightly in front of the Wurm
• Sanctuary should be used on the Wurm's Diboof spot (see here) (AoE - has a bit of leeway).

Two Eggblockers: Alternate with the other Eggblocker, using Wall of Reflections

//Solo Only//
Solo Eggblocking: Prioritise Wall of Reflections, always use it first and then turn your camera and LOOK at what is or isn’t being spat out
• If Eggs are spat (or blocked), then the next spit before Wall of Reflections is off cooldown will be Husks, therefore skip it until Wall of Reflections is off cooldown
• If Husks are spat, then the next spit will be Eggs, therefore prepare to use Sanctuary on the next spit
//Solo Only//





Mesmer

Trait (Solo Only):

Warden's Feedback - Inspiration [Master I]
     Focus weapon skills reflect projectiles. Reduces recharge on focus weapon skills.
          Recharge Reduced: 20%
          Reflect Missiles

I recommend not equipping[Deceptive Evasion] - Dueling [Grandmaster III] equipped - As an Eggblocker you will be dodging a lot, and with illusions attacking their closest target, it can draw unnecessary attention from Vet Wurms and/or Husks.

Weapon (Solo Only):

Temporal Curtain - Focus Skill#4 |

25


(20


when traited)
     Create a wall of energy that grants swiftness to allies who cross it and cripples foes who touch it. Allies may cross the wall more than once but receive less swiftness after the first crossing.
          Initial Swiftness (12s): 33% Movement Speed
          Swiftness (1s): 33% Movement Speed
          Crippled (5s): -50% Movement Speed
          Duration: 5s
          Combo Field: Light
          Range: 900

Utility:

Feedback |

32

     Create a dome around your foes that reflects projectiles.
          Shield Duration: 6s (8s when traited)
          Radius: 240
          Combo Field: Ethereal
          Range: 1,200

Skill Usage:
• Temporal Curtain should be used on the Wurm’s Diboof spot (see here) or slightly in front of the Wurm.
• Feedback should be used on the Wurm's Diboof spot (see here) (AoE - has a bit of leeway).

Two Eggblockers: Alternate with the other Eggblocker, using Feedback

//Solo Only//
Solo Eggblocking: Use Feedback, then turn your camera and LOOK at what is or isn’t being spat out
• If Eggs are spat (or blocked), then the next spit before Feedback is off cooldown will be Husks, therefore skip until Feedback is off cooldown
• If Husks are spat, then the next spit will be Eggs, therefore prepare to use Temporal Curtain on the next spit
//Solo Only//





Revenant

Trait:
No required traits

Utility:

Protective Solace |

-8


| 5

     Summon a protective barrier around the tablet that destroys enemy projectiles.
          Duration: 20s
          Radius: 240
          Combo Field: Light

Skill Usage:
• For Protective Solace, Ventari’s Tablet should be placed on the Wurm’s Diboof spot (see here) (AoE - has a bit of leeway). You can use this skill at 1500 range so you are away from aggro'ing Vet Wurms

Two Eggblockers: Alternate with the other Eggblocker, using Protective Solace

//Solo Only//
Solo Eggblocking: Activate Protective Solace and then turn your camera and LOOK at what is or isn’t being spat out
• If Eggs are spat (or blocked), then deactivate Protective Solace at the end of the spit
• If Husks are spat, then deactivate Protective Solace immediately.* The next spit will be Eggs, therefore prepare to use Protective Solace again on the next spit

* If you deactivate Protective Solace as soon as you see the first Husk being spat out, Protective Solace will be off cooldown if the Wurm were to spits Eggs directly afterwards
//Solo Only//

13
Events / Drytop tips/mechanics
« on: July 07, 2014, 11:24:38 AM »
There's a post on reddit compiling tips/mechanics for getting T4 Drytop,
http://redd.it/29zjfz

EDIT: I ran with a random guild yesterday and their strategy for T4 Drytop was 2 commanders and an untagged small party (for events that scale badly).

1st commander would cycle through Tootsie, Colocal Queen, Nochtli
2nd commander would cycle through Crystal Race, South Mine, North Mine
Small party would cycle through Tendril, Serene, Basket

14
Triple Trouble Wurm / Wurm's Diboof Spot
« on: June 28, 2014, 02:51:51 PM »
Even though the Swirling Winds diboof method has been fixed, I believe learning and using the new diboof method is still worth the extra effort.
So here are the screenshots I've taken of each wurm's diboof spot, I hope they are helpful for any new diboofers. The minimap shows the direction I faced to line up these screenshots.

Amber Wurm - beside the sharp point of the bush/scrub,

http://*might get a better screenshot more in line with the others

Cobalt Wurm - between and diagonally below 2 rock piles,


Crimson Wurm - slightly above the middle of all the rock piles,

Pages: [1]
SimplePortal 2.3.5 © 2008-2012, SimplePortal