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Messages - Kaelik_Wau

Pages: 1 ... 5 6 [7]
91
Triple Trouble Wurm / Re: Wurm's Diboof Spot
« on: July 01, 2014, 05:43:58 PM »
If diboof ele's want to continue using Swirling Winds then I'm perfectly happy with that. I mainly took these screenshots for diboofers who want to learn the new method.
I'll admit it is riskier to use the new method, but I feel it's worth it. No more wurm eggs and husks mean more players dedicated to collecting clouds, kegs and being eaten. As a side note: Juvenile Wurms randomly spawn around the arena regardless

92
Triple Trouble Wurm / Re: Wurm's Diboof Spot
« on: June 28, 2014, 03:18:41 PM »
I'm not 100% sure if this is the reason but when a Wurm spits, the wurm egg and husk projectiles spawn from a specific spot at the wurm's base (not mouth), and the new diboof method relies on the player to stand on this spot, use a skill that makes them invulnerable like Obsidian Flesh and as the projectiles are spawned, they instantly hit the invulnerable player and are destroyed.

The new diboof method can stop all wurm eggs and husks from spawning, and a skilled ele can potentially diboof solo using a rotation of Obsidian Flesh and Fortify/Mist Form.

It's also worth noting that Ele's can still use Swirling Winds if they wish but if they learn the diboof spot for their wurm they can cast Swirling Winds, switch to earth attunement and use Obsidian Flesh in case it is husks that are spat.

93
Triple Trouble Wurm / Wurm's Diboof Spot
« on: June 28, 2014, 02:51:51 PM »
Even though the Swirling Winds diboof method has been fixed, I believe learning and using the new diboof method is still worth the extra effort.
So here are the screenshots I've taken of each wurm's diboof spot, I hope they are helpful for any new diboofers. The minimap shows the direction I faced to line up these screenshots.

Amber Wurm - beside the sharp point of the bush/scrub,

http://*might get a better screenshot more in line with the others

Cobalt Wurm - between and diagonally below 2 rock piles,


Crimson Wurm - slightly above the middle of all the rock piles,

94
Triple Trouble Wurm / Re: Reflecting Eggs at Wurm - Bugged (?)
« on: June 19, 2014, 06:47:17 AM »
Looks like reflecting has been fixed in the latest patch now, so Swirling Winds should work again.
  • Fixed an issue that was preventing players from reflecting the Grub Eggs in the Triple Trouble encounter.

95
Tequatl / Re: Over DPS
« on: June 17, 2014, 06:10:16 PM »
Looks like it's been fixed in the latest patch :)
  • Fixed an issue that caused Tequatl to fly away and never return if he burned too quickly during his vulnerable phase.

96
Triple Trouble Wurm / Re: Reflecting Eggs at Wurm - Bugged (?)
« on: June 15, 2014, 04:28:05 PM »
After a couple of tries I think I've found the diboof spot for Amber Wurm, if you zoom in all the way with the camera you'll be able to see a bush, line yourself at the edge of it (not yet touching), and you should be able to get all the Wurm eggs and Husks using the new diboof method.

Image of the diboof spot for Amber Wurm -


I'll try to take a look at the other Wurms during another run.

97
Events / Crown Pavilion
« on: May 21, 2014, 08:52:05 AM »
I\'ll be happy to join, haven\'t been to Divinity\'s Reach yet, still parkouring around Labyrinthine Cliffs =D

98
Triple Trouble Wurm / How I feel about Wurm...
« on: May 18, 2014, 05:46:52 AM »
I honestly don\'t believe we can succeed at beating the Wurm during it\'s scheduled spawn time or atleast not yet. The scheduled spawn times draw too many random players to the map - most of which simply AFK and/or don\'t join TS.

The closest run we\'ve had was last Wednesday and it was \"successfully\" close because I believe it was after all of the Wurm\'s scheduled appearances, we took the time to gather players (both onto the map and onto TS) and the length of time prepping (only the truly dedicated players would have waited 3 hours for the Wurm).

I don\'t want to point fingers but from what I heard the only issue marring that run was unsuccessful diboofers at Cobalt, saying that PSDH recently held \'diboofing\' practice on Thursday. Hopefully, the results of that will be more and/or better \'diboofers\'.

PSDH is moving forwards, but I believe to succeed we need to avoid the Wurm\'s scheduled spawn times and take a sort of bug testing ideology - schedule event to fight Wurm > if we fail, figure out what went wrong > schedule an event to fix what went wrong > schedule event to fight Wurm, etc.

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