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Messages - Rediarel

Pages: 1 [2] 3 4 ... 9
16
Events / Re: Event schedule discussion
« on: February 23, 2016, 07:30:13 PM »
For the egg blockers thing what i suggested many times is to go for a different setup. Caller + egg blockers teams this way people can get a feeling of it without the risk of failing it and eventually become caller (so able to read animations and use reflect at the right time by themselves). Would lower a lot the entry gap for that position.

17
Events / Re: Event schedule discussion
« on: February 23, 2016, 06:44:19 AM »
snarky comment: maybe should spam reddit weekly with the schedule like someone...

18
Events / Re: Event schedule discussion
« on: February 22, 2016, 04:42:43 PM »


If we put the voted for back on a thursday, we could do a standard Teq on thursday. Then do voted for event after Teq and if possible finish with a late Shatterer. Then we can remove Teq from the 2 days where it is coupled with TT. We then could move GMs from the day they are coupled with DS, to the day the day we do TT. So the weekends aren't that long.
Even though really the problem is TT itself more than tequatl which isn't that far from normal time for pug runs (if you don't plan to tag up and start pledging in map chat to taxi you won't get it by joining 5 min before spawn, you need from 10 to 30 mins)


Quote
But you guys then also have some time to do some other small stuff whilst we do that. Then we can jump on weekends just before Taidha, because more loot! And on weekdays around 19:35 GMT. We then have some time left to do LFG if we need some more people and we should be good to go for walkthrough at 19:45 GMT.
I'd rather jump after and people can do thaida in multiple maps if they want so can save even more time

Quote
I think a squad will disband if there is no other person with a tag in the squad. So we will have to keep that in mind.
It doesn't i do that to avoid squad join spam from wanna be wvw commanders who think of inviting everyone so they can put people with bad guards. better alone than in bad company when it comes to stability.

19
Events / Re: Event schedule discussion
« on: February 22, 2016, 01:25:12 PM »
Waiting time can be shrinked a lot and we could even do other stuff while waiting but that requires people more focused i cannot ask for 30 minutes for a cannon user and it comes last minute or I've even to take over.
If we wanted we could do a champion run till -5 to tequatl spawn so people don't get bored ... but that requires all turrets all groups all defenses are done in that time without commander pledging people to do it.

Same goes for triple trouble we could start organization when the -5 minutes timer starts (i've seen it done so let's not argue it's impossible) so we can jump to map just 10 minutes before event start organize split up and dry run during escort (with 5 people doing escort).

The question is people would be up for this? if we wait too much and cannot get it organized we'll get just fail, if we can get it organized with a strict time window everyone will save time

On DS and TD i don't really see any way to save time aside as you say some people going afk for a bit. The event start immediately and you've to do them all, you cannot jump for a meta or whatever. Maybe we can save a bit of time on TD by starting 30 mins later (?) and rush through pre events (you cannot skip them or you won't have a decent meta) but then we won't get 200% participation on the first part.

I don't really remember which event we are doing i just remember when we are doing them i let nova remind me :P

For the evening/mid day stuff. Personally I've lunch in the middle as well and i usually use the time window before or after one event to do it. splitting between monday evening also allows a better distribution for people who cannot do it on evening.
Aside that personally I'm busy with wvw stuff on tuesday thursday sunday evening and saturday evening is currently wvw reset so anyone really enjoying wvw won't be there on a saturday evening.

20
General Chat / Re: New Shatterer
« on: January 16, 2016, 09:18:09 AM »
this cc thing is getting old sincerely... and other team achievements seriously anet should drop this stuff.

21
Raids / Re: Raids with other guilds
« on: January 04, 2016, 02:28:43 PM »
hum why wednesday would work when we do teq tt? those take actually longer than td, except if you've more accounts...

22
General Chat / Re: Secret Santa Sign Ups :)
« on: December 21, 2015, 06:27:03 AM »
sabetha is one of the most wanted bandits in tyria that's why police is looking for him/(her XD) also irl XD

23
Introduce Yourself! / Re: hi i'm new here
« on: December 18, 2015, 08:35:35 AM »
Talks the one who goes farming dragon stand after midnight instead of going to bed eh?
Don't leave far shiver peak anyway

24
General Chat / Re: Commander going more or less inactive for some time
« on: December 15, 2015, 05:14:18 PM »
No you don't Grummsh!  You need all even more in the bad piken zerg

25
Tangled Depths / Re: Tangled Depths/Gerent
« on: December 13, 2015, 08:32:37 PM »
3 schools actually:
cc, no cc, controlled cc
in europe seems no cc is the most present strategy and no care of boss positioning.
TTS does controlled cc, which means use cc for reposition then no cc.

26
General Chat / Re: Need help for HoT, Act IV achievements
« on: December 11, 2015, 09:36:08 AM »
I need it too so poke in TeamSpeak when you do it

27
Events / Re: [POLL] Guild Event Night
« on: December 04, 2015, 04:23:31 PM »
should work now

28
General Chat / Re: My gift for Red
« on: December 02, 2015, 09:02:39 PM »
yay :P

29
Events / Re: [POLL] Thursday Night Event
« on: November 20, 2015, 06:30:15 AM »
15-20 max per lane total regardless. should have all in ts.

30
Tangled Depths / Re: Tangled Depths/Gerent
« on: November 14, 2015, 08:19:21 AM »
I had a go on this the other night, got the ogre lane to like 0.01% health left. Interesting how the use of CC can be detrimental in this event.

Would be good to figure out a general event guide too - as often you'll want to spawn a new map and complete the pre-events quickly (for ogres its mainly just escorting a key ogre places) before the main meta itself. Tangled depths is also quite the labyrinth.

As stated above it's a bug going to be fixed this tuesday.
It's really hard to spawn a new map, jumping together won't spawn one due to map settings mistakes. ... 40 minutes and counting now to get one... 60 minutes they gave up and went back to starting map even if not optimal. Yes the map finding event is hard! :D

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