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Messages - Stormwolf

Pages: 1 [2] 3
16
Media Gallery / Re: TT Pics
« on: October 21, 2014, 06:18:13 PM »
Stop making me sad with all these pics and vids :( :P

Just for you we screwed it up last night on purpose ..uh yeah it was definitely a deliberate fail ... so be happy.

17
Media Gallery / Re: TT Pics
« on: October 16, 2014, 10:12:23 AM »
It does have a lot of detail to it and it's from the start all the way to Stormwolf talking about digital breasts and more.

It's not what you're thinking... :)

18
News & Announcements / Congratulations Wurmslayers!
« on: October 16, 2014, 12:08:01 AM »
...it's been a long time coming, but congratulations (finally!) to everyone who participated in our first official PSDH Evolved Jungle Wurm kill tonight.   Thanks for sticking with us through the learning process - hopefully we'll kill it many more times in the future :) 

P.S. Congrats to the lucky looters too :)

19
Triple Trouble Wurm / You Too Can Command On Amber Wurm...
« on: September 28, 2014, 12:06:59 PM »
....with this helpful and simple guide anyone can run through the spiel and sound like they know what they're doing ;)
These are my fight / walkthrough notes (mine! I wrote them!) born of long (and bitter) experience for getting people through amber. If you have questions after reading it (and participating in the fight a couple of times please ask).  Likewise if you think I missed something obvious let me know.  Some of the info is common to all three wurms.  Some of it is relevant to the walkthrough (e.g. positioning info) requires your presence on the walkthrough - maybe I'll make a map... anyway, FWIW...

Amber Wurm Notes

1) Synopsis
Fight in two phases phase 1 wurm decap and phase 2 kill the head
In phase 1 Wurm is a 'structure' - is invul to crit damage – if you don't know the fight use PVT gear to keep you alive longer). Also use sharpening stones and stack bloodlust pre-fight if possible.  In phase 2 wurm head is legendary mob that can be critted - use your best dps gear.

In phase 1 wurm has 4 attacks
- Husk Spawn: Three husks spawn from spit animation. They will spawn at the same locations every time (cannot be blocked).  If you get hit by the husk landing you will be instantly downed.  Husks have very high toughness - leave the condi damage team to deal with them.  Avoid getting aggro on them if possible - we don't want them anywhere near the dps stack.

 - Egg Spawn : The wurm spits 6 eggs at fixed locations, animation is the same as when it spits Husks.  The eggs can be blocked by 'diboof team' (aka eggsterminators) using reflects / swirling winds at the right time.   

- Low spin : The wurm spin attacks with a small red AOE around the wurm.  Unless we are about to enter a burn phase you can probably ignore the spin (except for diboofers) However this is a warning that the wurm is going to spit a large number of AOEs which hurt a lot - and are usually focused on the main mass of players so be prepared to dodge (sometimes twice depending on amount of overlap).

- High spin:  This is basically the an AOE knockdown surrounding the wurm.  The area is larger although it will not spit when doing a high spin.  The circle is larger than the stacking point when waiting to get swallowed by the wurm so be prepared to dodge on the stacking point.

Phase 1
Make wurm vulnerable to damage by removing 20 stacks of slickskin from the wurm
To remove stacks need to shoot wurm with harpoon… unfortunately Harpoon is inside the wurm - 20 harpoons required. 
To get harpoon we need to get swallowed by wurm
To get swallowed we need to kill the Plague Abomination (mob with yellow icon). 
Always target wurm with Ctrl+T at the start of the fight to make retargetting easier after puke.


Part 1 – Kill the Abomination
Stack on commander and kill – stand in goop  to get yellow 'wurm attractant' buff.  Autoatttack to give people time to stack - also using CC can cause goop to bug out.   NB  Mob has few hp and dies fast. Important that we don’t kill before people are stacked to receive buff.  Wurm spit can negate the buff so if you see orange circles under Abom do not kill it immediately  (dodge out). Always Dodge orange circles anyway!).

Part 2- Stack for Swallow
Once you have yellow buff follow commander towards the red arrow marking point where wurm will swallow us. 
Do not run straight in if wurm is in middle of AoE move - wait for move to complete. 
We need 20+ people stacked with buff for wurm to swallow us.
Use WoR around stack to deflect wurm spit.   Ele can use swirling winds. 
If husks are near place stability on stack to prevent knock up.
Use aegis to prevent parasites.  Warriors ‘Fear Me’ to chase husks away. 
Do not use falling damage reduction traits – this will prevent blasting water fields inside wurm. 
When 20 people are stacked wurm will then swallow us (after it completes current animation sequence).

Part 3 – Inside the Wurm
First and most important PICK UP A HARPOON – this can be found behind you (turn around 180 when you drop in wurm – look for skeleton). F to Pick up harpoon.  Turn back around and shoot pyloric valve with harpoon. 
Drop water fields  for healing.  No banners, no conjured weapons inside wurm.  If we need a rez banner I’ll call for it.
Pick up downed people inside wurm (if you get downed get a new harpoon). 
When valve is on 0hp Stop shooting  -don’t waste your 1 remaining harpoon shot
Harpoon most important – success or fail depends on it.

Part 4 – Vomit and Shoot
Few seconds after valve is destroyed, wurm will vomit us out in the pile of crates <….here>.
Can use stun break to get up fast but more important that guards use retreat and mesmers use null field along path.   Everyone run through null field to remove weakness debuff.
Ensure you have wurm targeted before shooting harpoon, and a clear line of sight on wurm (don’t shoot if there are wurms / husks blocking your LoS). 
Range - Do not shoot your harpoon immediately – you will be out of range and waste shot.
Do not weapon swap – again you will lose harpoon
Don’t wander into AoE range (knockdown will lose harpoon).   
Volley fire harpoons once you see stacks going down (we need all harpoons fired in ~5 seconds). 
If we remove all 20 stacks we go into DPS phase.  If not we clear small wurms. 

Part 5 – DPS Stack
The other Important part of fight - good teamwork can take 20-25% of wurm health per phase.
Stack might – put down fire fields and blast.  No other fields please (esp.light fields as retaliation is useless - wurm is passive)
Banners (strength only) outside stack.  Discipline / Tactics no use here
Conjured weapons in stack – ice bows and FGS . Not hammers
Timewarp after 5-6 sec of might blasting (or at 25 stacks)
Cleaving weapons for double damage (stack on comm stag for double damage spot)
If small wurms / husks near big wurm use epidemic on big wurm to spread conditions to small ones.
Keep attacking as long as possible until you see 0 damage then run out back towards start point.

Part 6 – Upset Stomach
After wurm becomes invul, run back towards start point, dodge out of AoE as necessary. 
Waterfields down  & blast for healing. 
At this point we will still have ‘upset stomach’ debuff which means we cannot get swallowed again by the wurm until it goes.  During this phase (~30s) as kill eggs, larvae & wurms in that order. 
Try to stack and work together to take down a few mobs (better to remove 2-3 than leave all at 50% health)
If you see people / pets attacking plague abom try to call them off.  We don't want to have to wait for the next abom to spawn - can cost us 30s..
As the Upset Stomach ends we move back to Abomination then rinse and repeat.

End of Phase 1 Timing
All wurms (amber, crimson, cobalt) must be killed inside 60 seconds to transition. 
We have to coordinate kill between wurms.  Commanders are on Whisper list
Due to the time it takes to execute stages 1..5 we need to start the final husk with around 1:45 left on timer (slightly less if only a short burn is needed to decap) or we will not complete the burn in time.
Do not burn the wurm down until there are under 60 seconds left or told to do so. 
If we are early just take wurm down to 3-5% and leave it.

Phase 2
Transition
Assuming amber isn’t last to die, in time before last wurm head is killed try to kill the small wurms nearest the wall. 
Wurm can be critted in P2.  Can switch to zerker gear.   
Do not chase the decap wurm around – wait for it to spawn
Everyone should always be stacking between the Wurm and the closest wall (back towards the wall).
The head will move around during the fight and the idea is to lure it into a wall.
Wurm charge attack - targets PC or pet anywhere in range - we do not want to chase the wurm around - this is lost DPS.
Note head can select any object for charge target including clones / pets / minions - Rangers get pets under control (passive) until wurm is in place.  Necro minions also. Mesmers shatter existing clones.

Kill Kill Kill
This part is short, nasty and brutal - we have only 2 mins to kill head. 
Need to do as much damage as possible and control the fight. 
Wurm cannot be CCd / immobilised though – we need to stack and get the head to the wall
Can be stacked full of conditions – confusion is especially good so it kills itself.
Wurm has 3 attack moves:
Wiggle attack - just heal and attack through it
Jump attack – use stability / aegis or dodge
Charge attack – dodge out when you see it rear up!  Dodge sideways or back not into wall
If it gets away from stack do not run behind it - move alongside wurm – poison & cripples
Extra dps – use pet whistles Fire eles. And Mortar kits, engie turrets etc
Rez Banner sequence (warriors hang back until banner down)

Always pick up downed people.  Dead people WP to Whisperwill
Mushrooms - do not eat them! >1 will give parasites debuff – spreading effect through everyone in stack..
Food – will be provided (feast of truffle steak) before we start escort.  Bring your own sharpening stones (or equivalent).

Note on Field Stacking - oldest field takes precedence.  We want to blast on fire fields for might.  Other fields (especially light fields) can prevent us from stacking might in the short window available.  This can make a big difference in damage done.  Guardian Hammers – light fields on auto = do not use!

20
General Chat / Re: Combo Fields
« on: September 18, 2014, 12:53:10 AM »
Thanks for the info - very interesting reading and definitely some food for thought there.

It has raised a question for me though - considering you get a fire field from the torch on ranger and a might call from the horn, which would be preferable to use for the triple worm event??

I'd go with the blast finisher - there are plenty of other classes with fire fields and sometimes not enough people blasting them for might.  The swiftness can also be useful during the fight for movement and fury is great in phase 2

21
Events / Re: Care and Handling of Trolls
« on: September 16, 2014, 05:19:24 PM »
Any publicity is good publicity. The poor thing might be doing us a favor ;)

It's never good when people start talking negatively about a guild.  A good guild (especially a 'raiding' guild) lives (or fails) on it's reputation.  People queue up to do TTWurm with GW2Community or TXS because they can get it done.  In fact they're so good at getting it done that they can carry a 20% load of auto-attack spam noobs through the event who then get the idea that the event is easy and anyone can do it (and ofc you don't need Teamspeak...) because they were literally walked through the event.

If the word gets around that we are rubbish then some people will believe it, because they are like that.  People in the guild lose faith, or don't want to be associated with 'failure' and QQ or simply stop showing up.  We can only prove them wrong by succeeding, and unless we have more control over the people in the zone (by using Teamspeak) then we will find it very hard to manage the event which will always leave us open to abuse from these idiots. 

Incidentally, Ivan The was doing this on Sunday during / after our (silver chest) attempt, as well as last night (another silver).   Spirit of Guardian was having a go at us on Saturday (when we didn't even get a bronze due to a mass of noobs screwing up the DPS).

22
Events / Re: Care and Handling of Trolls
« on: September 16, 2014, 12:34:18 PM »
Apparently he came back later or switched map instances and carried on with his tirade - I got a mail from someone about 30+ mins after the event telling me he was still railing against PSDH... he must have nothing better to do with his life. 

23
Events / Care and Handling of Trolls
« on: September 16, 2014, 01:23:15 AM »
Hi folks
Recently we have had some really annoying trolls on our regularly scheduled events - the ones on Tequatl telling us we don't need Teamspeak are bad enough, but the ones on TT Wurm are getting to be a serious distraction.  There are a couple in particular ('Ivan The' and 'Spirit of Guardian') who seem to have taken it on themselves to tell everyone in the game that PSDH is the worst guild in the history of GW2 and everyone should block us. 

Apparently Ivan The was in Bloodtide Coast for at least half an hour after we left the zone tonight telling people how much we sucked.  And that was after doing a double-kill without proper walkthroughs or organisation... there's just no pleasing some people.

I have returned the favour and blocked them on my contact list which reduces the braincell-killing spam I have to process but equally means I can't see what they're spamming about us any more.   

Anyway, please don't feed the trolls - In other words don't respond to these guys in map chat - it only validates their pathetic existence.  If they are continually bad-mouthing us in game please quietly report them.  I don't know if it counts as abuse but I don't think there's a category for guild defamation ;) 

P.S. It's not all bad - we seem to be attracting a some decent people as well as the idiots ;)

24
News & Announcements / LizardSquad DDOS Attack
« on: August 21, 2014, 09:53:52 PM »
If you're having difficulties getting / staying in game it's because those LizardSquad dorks are getting their lulz taking down ArenaNet's datacentres again (and other games too).

25
General Chat / Re: larger PSDH
« on: August 07, 2014, 08:37:45 PM »
We already tried Reddit - we drafted what I thought was quite a nice advert for the guild... and posted it there - as far as I know it didn't generate a single new member.  Not sure that the official forums would be any different but we can try - I have a feeling it will just get lost in the white noise though.

In game advertising (e.g. around LA) works up to a point but the best thing we can do is do events and advertise before / after.  Even if we fail, so long as we do them well (by which I mean coordinate our efforts on Teamspeak, act in a 'professional' manner etc). then there will usually be people who recognise that as a good thing and want to join us.   Even after last night's total fail at the Amber Wurm I got a couple of queries because they saw that we knew what we're about and it wasn't down to us that the event was a total noobfest. 

One of the issues with recruiting small guilds is that to a large extent they want to be small guilds and they're happy just doing the small stuff.  In my 'small guild' I'm really the only one with a 'larger appetite' (although I can press gang one or two of the others occasionally).  World events aren't everyone's cup of tea, and that's fine , but I'm sure there are other people in a similar situation to me though who want to do the bigger stuff and PSDH can be a vehicle for them to achieve it as much as for 'whole' small guilds - basically don't discount recruiting individuals.

We need a standard brief in-game recruitment text, with a link to a post on these forums explaining more of what PSDH is about (i.e. that we're an alliance of small guilds and that we don't want to diminish the identity of those guilds whilst maintaining that we're all 'representing' PSDH for the purpose of tackling the 'big stuff' that the game has  to offer.

This doesn't have to be just the Wurm and Teq.  The farm events in Dry Top would have been an excellent opportunity to attract more members (instead we have ended up doing it with TxS or whoever else has been organised enough to manage Tier 5 runs).

Anyway I'm waffling again so that'll do for now.

26
Triple Trouble Wurm / Triple Wurm Organised Roster
« on: June 22, 2014, 08:49:08 PM »
The idea of this post is for people to put themselves forward for roles on our organised wurm runs.  This will hopefully reduce the amount of time required for setting up and make it easier for everyone to know who should be on their team.   Obviously we cannot guarantee that everyone will be available for every event, but if you're a regular and would like to help out by posting here I will add your name to the roster... and you will earn a shiny guild rank of 'Diboofer' or 'Wurm Condi' so everyone will know you're awesome ;) 

Amber Wurm
Commanders
Khain Stormwolf / Amanda Custos / Jari The Great

Condition (Husks) Team
FarTooAwesome
Siria Stone
Myyst

Diboof (Eggs) Team
Elementalist Sakki


Cobalt Wurm
Commanders
Darkward /  Gemgenie / Darkless Beautiful (reserve)

Condition (Husks) Team
Cai Deathbringer

Diboof (Eggs) Team
Takami


Crimson Wurm
Commanders
LeRaiders

Condition (Husks) Team

Diboof (Eggs) Team

27
Triple Trouble Wurm / Re: [POLL] Saturday wurm time
« on: June 19, 2014, 09:18:09 PM »
I'd prefer the later one, but given that it's possibly a bit late for people in Eastern Europe I'm okay with doing the earlier one too

28
Events / Crown Pavilion
« on: May 21, 2014, 02:31:44 PM »
Yes - we should definitely do this :)

29
Triple Trouble Wurm / How I feel about Wurm...
« on: May 19, 2014, 03:51:57 PM »
Yes, I know it\'s disappointing to wait around for an hour only to find that we don\'t have enough people prepared to join TeamSpeak for the event but I agree with Dark that we need to keep trying, even if we only do one or two head attempts.  Because even if we don\'t do it, if we teach some people some of the tricks each time then we\'re slowly making progress... the trick is holding on to those people and keeping their interest over time.  Also if we don\'t do it relatively frequently we will get rusty and forget what we know.

In some ways the GW2 Community guys had an easier time than we are doing because they had 150 (more in fact) dedicated people who put a lot of concentrated effort into learning the fight over a short period of time.  

Those guys did it every two hours (back in the good old days when you didn\'t have to wait 8 hours between spawns) until they got it right.  They had a core group of well-geared and more importantly dedicated players who were determined to figure out the mechanics of the fight(s).  They didn\'t have to deal with the event tourists with woefully under-equipped characters / terribad builds who think an optimised rotation means hitting the \'1\' button as fast as possible and wouldn\'t know what a combo was if it bit them on the ass.

Most of the PSDH members don\'t have the luxury of being able to commit to that amount of effort, and even if they did, with the wurm event now only happening effectively once per day during most people\'s playing hours it is no longer possible (at least not without almost infinite amounts of guild influence / merits).

Incidentally, people who say the Triple Wurm is easy fall into two main categories:
a) the ones who never tried it and are full of crap.  Incidentally, the overlap with the group of people who say you don\'t need TeamSpeak for this event is ~95%.  (The other 5% use Ventrillo or Mumble).

b) the ones who have tagged along on organised GW2Community / TTS etc events where the \'hard work\' was done months ago.   The effort they put in has been reaped many times over by people who, for the most part join their events, listen to detailed instructions and then execute the plan like clockwork because the majority of those players are running it through for the hundredth time.  And guess what - those guys still insist on everyone being on TeamSpeak.

Like all PvE content it\'s easy once you know how.  If everyone does what they need to do there are no surprises - it\'s a scripted event after all.  The trick is making sure everyone is on the same page - this is why we use TeamSpeak; this is why we ask that people join TeamSpeak.  

Personally I don\'t need TS to be told what to do either - I know what I need to do for each of the wurms to succeed.  So does Darkward and Linkazatorre and LeRaiders and (probably right now) everyone else who is posting here... we need TS to communicate that knowledge to those many people who are too lazy to read up on the event and can\'t even be bothered to watch Youtube clips.  We (will) also need TS to communicate between the three different wurms to synchronise the kills at the end of phase one.

Knowing what to do isn\'t enough for this event - there\'s no substitute for experience.  It\'s not only about knowing what to do but knowing what\'s going to happen next and (as Alan is fond of saying)  how to adapt when things go bad, without the event falling to pieces.  

Whilst we have people who are not picking up harpoons in the Amber wurm stomach, or people dropping anything other than fire fields on the DPS stack during the burn phase then we will fail... but so long as people are learning I don\'t mind keeping on trying.  

Anyway I\'ve rambled on far longer than I was planning...


30
General Chat / Combo Fields
« on: May 17, 2014, 07:28:20 AM »
One thing the video doesn\'t make clear is that combo finishers interact with the oldest active combo field that is in the area.  This is why, when we\'re stacking might to DPS on the wurms, it\'s important that we are only blasting fire fields and that someone eager to \'help\' hasn\'t thrown down a light field (for example) because not only will that block might stacking but retaliation is totally useless in that situation (as the wurm is passive throughout the burn phase).  

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