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Messages - Sabetha

Pages: 1 ... 5 6 [7] 8
91
Introduce Yourself! / Re: Greetings and salutations!
« on: July 15, 2015, 06:31:27 PM »
Well, someone DID revive me in EotM, but is your server allied with Gunnar's Hold for this week?

92
Introduce Yourself! / Re: Greetings and salutations!
« on: July 15, 2015, 12:12:28 PM »
Hello!

Do you hate quaggans? If you do, we'll get along  :D


93
Events / Re: Aetherpath achievements
« on: July 14, 2015, 10:32:17 PM »
I need some of those achievements .. Also thanks for wanting to take us "Aetherpath Newbies" by the hand +1 ;)

Well, hope to be seeing more people rock the Aetherpath boss mini soon ;)

94
Introduce Yourself! / Re: Hello!
« on: July 14, 2015, 01:31:07 PM »
I really wanted to kill that one. But just that one.

Maybe there is hope for you yet :D

95
Events / Re: Aetherpath achievements
« on: July 14, 2015, 11:06:47 AM »
Which ones? I recall at least two that will require tweaking the strategies I was hoping to use -- one is not letting the ooze get burned (I helped Kevorkian get it the other day) and 'Who's In Charge Here'.

The rest should be simple enough.

96
Events / Aetherpath achievements
« on: July 14, 2015, 12:05:16 AM »
Okay, so ever since I posted my last post, I may or may not have gotten somewhat decent-ish at doing the Aetherpath (at least, I have the know-how, although I can't carry a party through the dungeon).

But I'd like to do something for those guild members who'd like the achievements, but have not obtained it yet. And since dungeons is winning the guild night poll at present*, why not?

Essentially, I'd like to help some of you grab your Aetherpath achievements. All I ask is that you be on Teamspeak, and *maybe* read up on the walkthrough a little bit, so it's easier for me to go through the stuff you need to do :)

And even if you've already done the dungeon, it's fine too! Two experienced heads are better than one, in case anything goes wrong. But at most, I'd only want 2-3 experienced people, since this is about bringing other players in for their achievements.

If you're interested, comment below for the chance to loot an Aetherized Nightmare weapon!

*If it ends up losing, we can always do it whenever everyone is free.



97
Introduce Yourself! / Re: Hi
« on: July 13, 2015, 11:55:24 PM »
Oh, then we'll get along. And Gruumsh will love you too. xD

98
Introduce Yourself! / Re: Hello!
« on: July 13, 2015, 11:53:06 PM »
I... I remember you.

You were the quaggan just now in Bloodtide Coast!

.........................Wel...come... I... guess... *chokes*

(don't mind me i have to be dramatic when it comes to quaggans :p )

99
Introduce Yourself! / Re: a wild player appears
« on: July 12, 2015, 09:42:59 PM »
Yes, another necro main!

Welcome, and I hope you have a greatsword skin ready already!

100
Introduce Yourself! / Re: Hi
« on: July 12, 2015, 02:11:28 PM »
Hello! I hope you find PSDH to your liking :)

If you hate quaggans, we'll get along  ;D

101
Triple Trouble Wurm / Re: Re evaluating sub teams, tactics, foods etc
« on: July 09, 2015, 03:07:28 PM »
I actually recalled you when the soldier stats gear came into discussion :p

The damage we have is more than enough, I think. Last night's failure was not down to damage, it was due to the zerg's inability to stack enough kegs. All the damage in the world won't matter unless it's enough to bring the wurm down in one phase, and nobody will ever do that. The ability to listen is just as, if not more important.

102
Triple Trouble Wurm / Re: Re evaluating sub teams, tactics, foods etc
« on: July 08, 2015, 04:27:03 PM »
The meta build will help give us that extra bit of damage, given that a lot of it will come from crits now -- but I'm gonna agree with Jari and say that people should be comfortable with what they use, instead of feeling pressured to min-max their stats.

Don't think people using Soldier's gear necessarily implies the inability to dodge wurm spins/spits.

103
Triple Trouble Wurm / Re: Re evaluating sub teams, tactics, foods etc
« on: July 08, 2015, 10:50:52 AM »
I'm pretty sure Cobalt was matching Amber for damage over two phases. But yeah, we were roughly ready for decap with 5 mins left, Crimson aside.

It's harder compared to the patch where condi damage was running wild on world bosses, but an improvement on the time when we had a 25 stack condi cap, IMO. As long as Crimson's zerg tonight is good, we can better OC's time last night by 1-2 mins, I think.


104
Triple Trouble Wurm / Re: Re evaluating sub teams, tactics, foods etc
« on: July 08, 2015, 09:17:22 AM »
Okay, so some of us PSDH members went on the OC TT wurm run last night (Sakki and Jari were there, I recall) and the wurm is absolutely easier to do now. Amber and Cobalt were at 50% after two burn phases. Crimson was slightly lagging behind but the commanders seemed to think it was because Crimson zerg weren't stacking properly.

Decapped with a minute of normal time left. I think we've been underrating just how much damage crits are adding in -- I suspect the earlier DPS problem was due to not getting crits to proc properly.

I suspect our run later will be somewhat less stressful, given that we'll have more time to organize (Teq is melting faster too) and more room for mistakes. I'd say Amber or Cobalt can actually miss a burn phase now and still manage, unlike before this new patch.

105
Events / Re: PSDH birthday
« on: June 25, 2015, 03:25:57 PM »
I'd bring my teragriff potion along. :D

BUT FFS NO QUAGGANS I WILL LITERALLY SCREAM

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