Heyo, folks. So I've proved to be a masochist in expressing the desire to play a condition damage necromancer to basically be a Digested Husk janitor during Bloodtide Triple Trouble.
Poking around within our guild, however, got me a ton of contradictory responses with regards to builds. I suppose that's due to preferences. Prec/condi/power and Sigils of Geomancy for bleeds and conditons. Condi/prec/toughness, same sigils, but more condition damage. Condi/toughness/vitality, because foods and percentage buffs account for straight higher condition damage numbers
At least they were all agreed staff/scepter+dagger were the weapons of choice.
Basically, I want to do the most condition damage possible and minize my time spent killing Husks. Assume I can stay mobile and dodge. What gear should I shoot for? Care to share your builds?