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Author Topic: Event schedule discussion  (Read 6354 times)

Mr_Dark

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Event schedule discussion
« on: February 22, 2016, 09:49:40 am »
Over the last few weeks we've seen a decline in participating members for events like Tequatl and TT-Wurm. We - the PSDH Leaders - think this might be because of the rotating schedule we currently have in place and people can't be bothered to check the schedule. Even if it only takes 5 seconds. Currently PSDH has about 350+ members and only 10 to 15% joins our events regularly, this causes us to post LFGs which is a pain in the back.

I would like to use this thread to discuss our current event schedule and ways to improve it and how we can make sure people keep joining us. Should we go back to a static schedule? Do we need to do events on different days? Set raid/dungeon/fractal nights? More different events on more days? Etc..

We're open to all comments, complaints and suggestions.
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Zorkesh

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Re: Event schedule discussion
« Reply #1 on: February 22, 2016, 10:53:26 am »
I've only recently become a member so I don't know any different than having a rotating schedule.

I think we should define what we mean with "rotating" schedule. Do we mean rotating the events on fixed event days or do we mean rotating the days on which we have events. At the moment we have both definitions of rotations in use.


I think the rotating days might be a cause for a drop in numbers as people aren't sure if this tuesday or thursday will be the event night. On the other hand rotating events on fixed days would only cause issues if people come to specific events and not all of the psdh events.

I like rotating schedules as they give everyone a chance to experience all the events regularly, but if they really cause a drop in numbers the cure might be worse than the disease :)




merula

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Re: Event schedule discussion
« Reply #2 on: February 22, 2016, 10:56:17 am »
I think that rotating schedule can be a bit confusing. I know that at least some of the guildies stopped showing up simply because they lost interest in teq and TT after the introduction of HoT content – they tend to show up more often for DS and TD. Also, teq on weekends starts early  :) and teq and TT together take loads of time. I know that preparing is important, but we first get half hour of waiting in Sparkfly and then even longer before TT – some just can’t be bothered.

RickyAll

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Re: Event schedule discussion
« Reply #3 on: February 22, 2016, 11:51:42 am »
The rotating schedule is probably one of the issues, considering how lazy people can be (no insult intended, just talking, please don't get offended, i do not wish to). The other is probably that the HoT events are way more attractive. The last one is beyond your control. However, you can do something regarding the frist point. Reinstating the static schedule may help, I'd suggest to bring it back for statistical purpose. After a certain amount of time after the reinstatement, compare  the numbers and find your conclusions. Experimental method FTW!

Another issue might be the timing, even if maybe this one is a personal issue of mine and it should be treated as such. Open World Events are REALLY long. And, for CET people like me, they are set exactly at lunch and dinner time. I hate to say it, but i've had to go afk at least three times during a Dragon's Stand run, and i felt really frustrated. Not for the loot and such, but because I am a liability if i can't assure my presence for the whole duration of the event. Also i hate leeching and I feel bad doing it, even if it's only 10 minutes. Not to mention how many times i had to argue with my parents during a TT run cause i was not there for lunch (you now know why I'm muted all the time). Living with parents suck. I want a job.

Off topics aside, the last statement is a personal issue and should be treated as such. If the majority of the guildes (or the commanders, without them we would be sheeps without a shepard) prefer or has only those time windows available to them, I will comply. As much as I hate to miss all the juicy events, and your company. Also free english speech training :D

As merula pointed out, waiting time sucks too. I don't know if there's anything you could do to reduce it, but you could split the TT and Teq into 2 different days. Maybe do something like "Teq+Guild Missions" and a separate day for TT. I don't know if that's possibile, I'm just throwing ideas.

Thank you for reading, see you when i'll be finished with these nightmares called exams i'm currently facing :)
« Last Edit: February 22, 2016, 12:57:51 pm by RickyAll »

Rediarel

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Re: Event schedule discussion
« Reply #4 on: February 22, 2016, 01:25:12 pm »
Waiting time can be shrinked a lot and we could even do other stuff while waiting but that requires people more focused i cannot ask for 30 minutes for a cannon user and it comes last minute or I've even to take over.
If we wanted we could do a champion run till -5 to tequatl spawn so people don't get bored ... but that requires all turrets all groups all defenses are done in that time without commander pledging people to do it.

Same goes for triple trouble we could start organization when the -5 minutes timer starts (i've seen it done so let's not argue it's impossible) so we can jump to map just 10 minutes before event start organize split up and dry run during escort (with 5 people doing escort).

The question is people would be up for this? if we wait too much and cannot get it organized we'll get just fail, if we can get it organized with a strict time window everyone will save time

On DS and TD i don't really see any way to save time aside as you say some people going afk for a bit. The event start immediately and you've to do them all, you cannot jump for a meta or whatever. Maybe we can save a bit of time on TD by starting 30 mins later (?) and rush through pre events (you cannot skip them or you won't have a decent meta) but then we won't get 200% participation on the first part.

I don't really remember which event we are doing i just remember when we are doing them i let nova remind me :P

For the evening/mid day stuff. Personally I've lunch in the middle as well and i usually use the time window before or after one event to do it. splitting between monday evening also allows a better distribution for people who cannot do it on evening.
Aside that personally I'm busy with wvw stuff on tuesday thursday sunday evening and saturday evening is currently wvw reset so anyone really enjoying wvw won't be there on a saturday evening.
« Last Edit: February 22, 2016, 01:32:08 pm by Rediarel »

gemgenie

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Re: Event schedule discussion
« Reply #5 on: February 22, 2016, 02:04:02 pm »
Good feedback so far guys so thanks for being so candid. It's really is a concern that at a time when we have more  members than ever before we have less people turning up to events.

From a personal level I would like to see the voted for event head back to being on a specific day as I feel the uptake on that really dropped once it started moving days every week.

With regards to Teq jump being 30 mins before yes I agree it's a long time to hang about and trust me I find it as tedious as the rest of you. Just to give a little background as to why we jump that early it was basically due to not being able to find a map empty enough to fit the whole guild in and needing the time to get people set up on turrets defense teams etc.
I wouldn't mind trying jumping later, 15 mins before event maybe BUT we would, d need help from you guys in order to try and make that work. It may work if we are already in squads before we jump to try and force a new map at a time closer to spawn which is an option. We would also need people to get themselves organised quickly, by that I mean the commanders not having to still ask for turret teams,  defence teams and mesmers etc 20 mins after jumping in as we have to now. If we could have a guarantee that we have turrets etc sorted out within 2 to 3 mins of the jump (preferably before ;) ) then we can certainly try jumping later so we have less hanging round, and monitor how we go and if other members are not getting into the map due to the later jump.

With regards to TT the same ideas really we should really be having condi and egg blockers sorted before we jump but lately we are seriously lacking the numbers which has put the runs at risk. It was one of the factors in deciding to run 2 heads only as a training run at the weekend. We simply didn't have enough egg blockers or condi to run all 3 heads which is becoming more of a regular thing. Admittedly we also lacked an experienced commander that day but that's a rare occurrence rather than the norm.

How can people help there then? Well firstly we need more people to learn to egg block and condi so we are not scrabbling about for numbers, and again get organised quickly. If people join our ts and hear we are well organised as a guild they are more likely to want to join and stay with us as longer term members.

I actually don't mind the idea of running Teq and GM's one day as Teq is a quick short event, and then doing Taidha and TT another (would have to be a weekend slot for that which should also be ether for numbers hopefully seeing as that's the event that really needs the numbers). That could leave TD and DS for the other 2 days and hopefully have us waiting round for less time overall.


Sorry for the essay but as you can see it's something we need to sort out before our numbers drop past the point of no return.....that said also feel free to invite your friends from other guilds, all welcome as long as they can join us listening in on teams peak.

Nova Lelie

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Re: Event schedule discussion
« Reply #6 on: February 22, 2016, 03:32:39 pm »
Heey nice feedback..

I was having a chat with Jari about it. And we also had some ideas :)

If we put the voted for back on a thursday, we could do a standard Teq on thursday. Then do voted for event after Teq and if possible finish with a late Shatterer. Then we can remove Teq from the 2 days where it is coupled with TT. We then could move GMs from the day they are coupled with DS, to the day the day we do TT. So the weekends aren't that long.

This will also mean we can start organising only for TT. Regarding the waiting time. It is difficult with the organisation. The thing we came up with might be something to try. We could ask everyone to join TS just on normal time. Then let us know asap if you want condi or diboof. We could then look at numbers. In the mean time people can do some stuff for themselves (high level fractal might not be the best idea unless you're super pro :P, because it is needed you guys can hear us, but a jumppuzzle or something would be fine) until we jump. Hopefully we then still have the people paying attention and knowing their specific role from communication on TS. But you guys then also have some time to do some other small stuff whilst we do that. Then we can jump on weekends just before Taidha, because more loot! And on weekdays around 19:35 GMT. We then have some time left to do LFG if we need some more people and we should be good to go for walkthrough at 19:45 GMT.

If needed squads can be made in Guild Hall. The thing is though, we can't be sure all commanders land on the proper map. So they might have to leave squad temporary to get in the map and then get the squad back in. I think a squad will disband if there is no other person with a tag in the squad. So we will have to keep that in mind.
« Last Edit: February 22, 2016, 03:36:25 pm by Nova Lelie »
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Rediarel

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Re: Event schedule discussion
« Reply #7 on: February 22, 2016, 04:42:43 pm »


If we put the voted for back on a thursday, we could do a standard Teq on thursday. Then do voted for event after Teq and if possible finish with a late Shatterer. Then we can remove Teq from the 2 days where it is coupled with TT. We then could move GMs from the day they are coupled with DS, to the day the day we do TT. So the weekends aren't that long.
Even though really the problem is TT itself more than tequatl which isn't that far from normal time for pug runs (if you don't plan to tag up and start pledging in map chat to taxi you won't get it by joining 5 min before spawn, you need from 10 to 30 mins)


Quote
But you guys then also have some time to do some other small stuff whilst we do that. Then we can jump on weekends just before Taidha, because more loot! And on weekdays around 19:35 GMT. We then have some time left to do LFG if we need some more people and we should be good to go for walkthrough at 19:45 GMT.
I'd rather jump after and people can do thaida in multiple maps if they want so can save even more time

Quote
I think a squad will disband if there is no other person with a tag in the squad. So we will have to keep that in mind.
It doesn't i do that to avoid squad join spam from wanna be wvw commanders who think of inviting everyone so they can put people with bad guards. better alone than in bad company when it comes to stability.

gemgenie

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Re: Event schedule discussion
« Reply #8 on: February 22, 2016, 04:52:09 pm »
Also we do have someone working on fun things to do to fill the annoying waiting times in the event we are unable to avoid them.... however this again needs the event to effectively be organised and good to go within a few minutes and not the 20 odd mins it's taking at the moment.

IF we can have all teams organised within a few mins then we can do fun games, competitions etc to fill the time BUT we can't do that if it jeopardises the planning g of the event so if teams are still not sorted and we are still calling for turrets to be filled, condi , egg blockers, people to join squads etc then we cant do a guild lotto, quiz, fun stuff on ts while we wait.

With regards to jumping after Taidha we would need better numbers than we have now in order to get away with that. We are currently picking up quite a few people during Taidha. Hence all the user has entered your channel that happens during that event. Jumping after that runs the risk of not having enough to run the event and not having enough time to get people onto teamspeak before the walk through start.

pizzapunt

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Re: Event schedule discussion
« Reply #9 on: February 22, 2016, 05:13:12 pm »
eh.... eh.... morge purges?

xadine

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Re: Event schedule discussion
« Reply #10 on: February 22, 2016, 10:09:57 pm »
I think there are 3 issues:

1) the "new" schedule
I come to the website daily and yet I miss half the events lately. Simply because I never know wich event it is  when I log in gw2 and since I'm quite lazy I don't bother "alt+tab" out of the game.
sometimes I miss them simply because I forgot that this week it's done on sunday. I'm only looking for some events so with the current schedule I never know if it's today or not and I end up just forgetting all of them.
I think a fix/ well establish schedule is by far better. A rotating schedule is too "messy".

2) the events
I joined PSDH for TT and I know I'm not the only one. It use to be done 3 or 4 time weekly (don't remember exactly^^) and now it's twice a week wich makes me sad.
I almost never did Teq with PSDH for rl reasons (bad bad timing for me) but I find it to be a nice event to do in guild.
TD and DS are just bad event to do in guild imo. They are long and very easy, I often see PSDH on pug map at better timing of the day.

3) players need to give a fuck
What I mean is, you have to beg to get 15 condi and for months it was 90% of the time the same 15 players. Same for eggblockers, turrets ...
I know those are boring tasks, but those are "required" for the event. I don't like condi and yet for months I've played condi and spent quite some time trying to get condi full for every run. This piss me off even more knowing there are members that play condi EVERY time and NEVER join the condi party.
I find it pretty sad in a 300+ guild dedicate to world event. And now people that used to do it got bored and left, or just come less often. And at some point you're just like "if they don't wanna help why should I?"

I think this is the real issue, this is the reason why less and less players are coming (including myself). Some members don't give a fuck about what we need for the event and just want the reward. Not all of them join TS, and not all of them follow the commander "order". This lead to messy events, and since PSDH isn't a typical guild you can't "enforce" the rules it can only get worse, maybe a purge could help getting things better. But members should start pick the char/gear/build that can be usefull to the event and not the one they find the coolest.

Hope it's helpful.

Rediarel

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Re: Event schedule discussion
« Reply #11 on: February 23, 2016, 06:44:19 am »
snarky comment: maybe should spam reddit weekly with the schedule like someone...

Mr_Dark

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Re: Event schedule discussion
« Reply #12 on: February 23, 2016, 10:26:19 am »
snarky comment: maybe should spam reddit weekly with the schedule like someone...

Everytime I see a post like that I can't help but think:
"Oh look at us being the best guild around, please like us"

More on-topic: Good suggestions all around, keep them comming. Later I will merge all suggestions together so we can a better overview :)
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Tonny

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Re: Event schedule discussion
« Reply #13 on: February 23, 2016, 06:38:44 pm »
Hi! My 5 copper. I have been in the guild for some time and I have some previous experience with other games where we were doing some hard-core end-game content so I can give you my view on the situation. I by no means want to offend/upset someone so please forgive me if you feel so.

May be shall I start with why I joined PSDH!? Well, I want to do events and my other little guild is really small nor interested in doing them thus I needed some other guild to join (thank you, Anet, for making this possible with 5 guild choice). I have seen your guild name couple of times. You seemed organized, you had TS, you were open for new players, you were welcoming even "noobs"(I feel myself still learning the game). I did TT with you and I really liked the way it went (not to mention some sexy voices on TS that you have  ;) . Anyway I applied for membership.

1. Guild status and attitude
The first thing that greets you when you open "join us" page is this: "PSDH is not a traditional guild, we only do World Boss and Living Story events." It's fine with me and I accept it as it is. I guess many people do the same. When you position your guild as "ad-hoc" guild then people will have corresponding attitude to it. I see the guild as "bunch of nice people who plays game shit loads of hours, knows everything and do events that I can join". There is no "if you want to join our guild you must attend the events" connection. And I think it's really great to keep it open so that people don't feel like being part of the guild is a full time job. That's why people don't think/feel that they have obligations to participate. Guild size is really big (comparing to other games) so I, as a member, thinking that there are "300 other people" to join the events.
Another aspect in this is membership in the guild. I really like the guild and I want be a part of it. But you keep everyone as "temporary" members. More than that - you regular purge the guild making guild numbers even lower. I was not playing GW2 for a year and then I came back. It was really cool to find myself still being part of my old guild so I could re-unite with them and continue playing. I feel myself being part of the guild. With PSDH I don't feel like "me and my guild". It's more "PSDH core + some random temporary folk". Thus I may be(which I'm not!) less care about what is going on and what numbers there are. So far I know that PSDH has a schedule and making the events and when it fits me - I can join. Not the other way around that I have to change my schedule in order to be there for some DKP or other bullshit.

2. Guild events
Someone already mentioned in the thread about the events. Many of them can be done with any PUG. So for some of the events putting so much effort into having full-organized-guild-run may seems like overkill. The only event I really see the need of organization is TT. I really want to try to do a raid but it's not on the menu. Some events requires some special roles but it's not that easy to switch to them (as a Necro I'm pretty sure I will suck as condi wearing berserker gear). I have seen you have lately posted some info about TT and roles but I, to be honest, have no idea what "egg blocker" is for something and if I can be one. Yes, I know, I take this game too casual and I'm a total noob. I don't even know what half of my spells are doing  ;D
Some events require some special prerequisites so for new players it might be hard to follow the main group. Also looting phase in DS is a chaos.

3. Guild commanders
Being a commanders is not just having a tag and (sometimes) knowing what to do. My experience varies hugely depending who is commanding the squad. Even more, I found myself many times in situations when I was choosing the squad based only on the squad leader. I don't want to mention any names and I don't want to offend/upset anyone but some commanders are GREAT, some are OK and some really should not command at all (despite all of their knowledge). If I was to join the PSDH and I was playing with a different commander that day - I'm not sure if I would be interested in joining. I think it's both character, attitude, manners and English skills.

4. Game changes
HoT expansion is not great. I think many of you might agree. I can see in my other game same flow of events: People are getting bored and move on. Some of them (like me) came back. But it's not certain for how long. So I don't think it's PSDH to blame for low numbers. As someone said on TS (Gem?): "It's Anet's fault!". I totally agree. Farming same 2-10-21-40 fractals every day is not fun. Number of ingredients required for Legendary crafting is not fun. This all make game feel a grind thus being not interesting to play. Not to mention when game keeps crashing all the time. When my game crashes during the boss fight in DS after I've spent 2h there - I really want just to uninstall it. So I think it's natural process that people play this game time-to-time (you don't have to pay 12$ every month, right).

Summary: I love you guys and I feel sad that our numbers are low  :'(

Rediarel

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Re: Event schedule discussion
« Reply #14 on: February 23, 2016, 07:30:13 pm »
For the egg blockers thing what i suggested many times is to go for a different setup. Caller + egg blockers teams this way people can get a feeling of it without the risk of failing it and eventually become caller (so able to read animations and use reflect at the right time by themselves). Would lower a lot the entry gap for that position.